Urban Chaos UCM: Difference between revisions

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== UCM ==  
== UCM ==  
* ''' Game ''':    [[Urban Chaos]] <br>  
* ''' Game ''':    [[Urban Chaos]] <br>  
* ''' Format Type ''':    Level File <br>  
* ''' Format Type ''':    Game Mission File <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>


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=== Format Specifications ===  
=== Format Specifications ===  


'''New mission (version 9 and 10)'''
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
<pre>
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UINT32 Version
UINT32 Flags
260 bytes - BriefName // can be empty
260 bytes - LightMapName  // "Data\Lighting\gpost3.lgt"
260 bytes - MapName  // "Data\gpost3.iam"
260 bytes - MissionName  // "wstores11"
260 bytes - CitSezMapName  // "text\wstores111.txt"
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
  EventPoint
}
UBYTE SkillLevels[254] // up to 254 AI types supported
UBYTE BoredomRate
UBYTE CarsRate
UBYTE MusicWorld
128*128 bytes - MissionZones
</pre>
</div>
'''Old missionB (Version 6, 7 and 8)'''
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
UINT32 Version
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - CitSezMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
  EventPoint
}
UBYTE SkillLevels[255]
128*128 bytes - MissionZones
</pre>
</div>
'''Old mission (Version 5 or lower)'''
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
UINT32 Version
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - SewerMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UWORD padding
MAX_EVENTPOINTS *
{
  EventPoint
}
128*128 bytes - MissionZones
</pre>
</div>
=== Related Structures ===
'''EventPoint'''
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
//EventPoint structure
UBYTE Colour
UBYTE Group
UBYTE WaypointType
UBYTE Used
UBYTE TriggeredBy
UBYTE OnTrigger
UBYTE Direction
UBYTE Flags
UWORD EPRef
UWORD EPRefBool
UWORD AfterTimer
SLONG Data[10]
SLONG Radius
SLONG X
SLONG Y
SLONG Z
UWORD Next
UWORD Prev
</pre>
</pre>
</div>
</div>
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* Files with this file format can be found inside "\Urban Chaos\levels\" folder.
* Files with this file format can be found inside "\Urban Chaos\levels\" folder.
* These files store level data and text from game.


=== Compatible Programs ===  
=== Compatible Programs ===  
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[[Category:Extension_ucm | Extension: ucm]]
[[Category:Extension_ucm | Extension: ucm]]
[[Category:BMS_None | BMS: None]]
[[Category:BMS_None | BMS: None]]
[[Category:File Format]]

Latest revision as of 17:06, 25 January 2021

UCM


Format Specifications

New mission (version 9 and 10)

// Urban Chaos 
// UCM file format (Game Mission Files)



UINT32 Version
UINT32 Flags
260 bytes - BriefName // can be empty
260 bytes - LightMapName  // "Data\Lighting\gpost3.lgt"
260 bytes - MapName  // "Data\gpost3.iam"
260 bytes - MissionName  // "wstores11"
260 bytes - CitSezMapName  // "text\wstores111.txt"
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
  EventPoint
}
UBYTE SkillLevels[254] // up to 254 AI types supported
UBYTE BoredomRate
UBYTE CarsRate
UBYTE MusicWorld

128*128 bytes - MissionZones


Old missionB (Version 6, 7 and 8)

UINT32 Version
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - CitSezMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS	*
{
   EventPoint
}
UBYTE SkillLevels[255]

128*128 bytes - MissionZones

Old mission (Version 5 or lower)

UINT32 Version
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - SewerMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UWORD padding
MAX_EVENTPOINTS	*
{
   EventPoint
}

128*128 bytes - MissionZones

Related Structures

EventPoint

//EventPoint structure

UBYTE Colour
UBYTE Group
UBYTE WaypointType
UBYTE Used

UBYTE TriggeredBy
UBYTE OnTrigger
UBYTE Direction
UBYTE Flags

UWORD EPRef
UWORD EPRefBool
UWORD AfterTimer

SLONG Data[10]
SLONG Radius
SLONG X
SLONG Y
SLONG Z
	
UWORD Next
UWORD Prev

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Files with this file format can be found inside "\Urban Chaos\levels\" folder.
  • These files store level data and text from game.

Compatible Programs