Urban Chaos UCM: Difference between revisions
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== UCM == | == UCM == | ||
* ''' Game ''': [[Urban Chaos]] <br> | * ''' Game ''': [[Urban Chaos]] <br> | ||
* ''' Format Type ''': | * ''' Format Type ''': Game Mission File <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
| Line 36: | Line 36: | ||
UBYTE MusicWorld | UBYTE MusicWorld | ||
128*128 bytes - MissionZones | |||
</pre> | </pre> | ||
</div> | </div> | ||
| Line 44: | Line 44: | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
UINT32 Version | |||
BOOL Used | BOOL Used | ||
260 bytes - BriefName | 260 bytes - BriefName | ||
| Line 61: | Line 62: | ||
UBYTE SkillLevels[255] | UBYTE SkillLevels[255] | ||
128*128 bytes - MissionZones | |||
</pre> | </pre> | ||
</div> | </div> | ||
| Line 67: | Line 69: | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
UINT32 Version | |||
BOOL Used | BOOL Used | ||
260 bytes - BriefName | 260 bytes - BriefName | ||
| Line 81: | Line 84: | ||
EventPoint | EventPoint | ||
} | } | ||
128*128 bytes - MissionZones | |||
</pre> | </pre> | ||
</div> | </div> | ||
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
//EventPoint structure | |||
UBYTE Colour | UBYTE Colour | ||
UBYTE Group | UBYTE Group | ||
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[[Category:Extension_ucm | Extension: ucm]] | [[Category:Extension_ucm | Extension: ucm]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | |||
Latest revision as of 17:06, 25 January 2021
UCM
- Game : Urban Chaos
- Format Type : Game Mission File
- Endian Order : Little Endian
Format Specifications
New mission (version 9 and 10)
// Urban Chaos
// UCM file format (Game Mission Files)
UINT32 Version
UINT32 Flags
260 bytes - BriefName // can be empty
260 bytes - LightMapName // "Data\Lighting\gpost3.lgt"
260 bytes - MapName // "Data\gpost3.iam"
260 bytes - MissionName // "wstores11"
260 bytes - CitSezMapName // "text\wstores111.txt"
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
EventPoint
}
UBYTE SkillLevels[254] // up to 254 AI types supported
UBYTE BoredomRate
UBYTE CarsRate
UBYTE MusicWorld
128*128 bytes - MissionZones
Old missionB (Version 6, 7 and 8)
UINT32 Version
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - CitSezMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UBYTE CrimeRate
UBYTE CivsRate
MAX_EVENTPOINTS *
{
EventPoint
}
UBYTE SkillLevels[255]
128*128 bytes - MissionZones
Old mission (Version 5 or lower)
UINT32 Version
BOOL Used
260 bytes - BriefName
260 bytes - LightMapName
260 bytes - MapName
260 bytes - MissionName
260 bytes - SewerMapName
UWORD MapIndex
UWORD FreeEPoints
UWORD UsedEPoints
UWORD padding
MAX_EVENTPOINTS *
{
EventPoint
}
128*128 bytes - MissionZones
Related Structures
EventPoint
//EventPoint structure UBYTE Colour UBYTE Group UBYTE WaypointType UBYTE Used UBYTE TriggeredBy UBYTE OnTrigger UBYTE Direction UBYTE Flags UWORD EPRef UWORD EPRefBool UWORD AfterTimer SLONG Data[10] SLONG Radius SLONG X SLONG Y SLONG Z UWORD Next UWORD Prev
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\levels\" folder.
- These files store level data and text from game.