VAG Audio: Difference between revisions
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* ''' Format Type ''': Audio <br> | * ''' Format Type ''': Audio <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | ||
* ''' Signature ''': VAGp <br> | |||
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//header | //header | ||
4 bytes (char) - | 4 bytes (char) - signature // "VAGp" | ||
4 bytes uint32 - format version // "3" | 4 bytes (uint32) - format version // "3" | ||
4 bytes (uint32) - source start offset // always "0" | 4 bytes (uint32) - source start offset // always "0" | ||
4 bytes (uint32) - waveform data size | 4 bytes (uint32) - waveform data size | ||
| Line 82: | Line 83: | ||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* F1 2009 (PSP) | * F1 2009 (PSP) (*.ABC) (version 6) | ||
* Mace Griffin: Bounty Hunter (PS2) (*.VAG) (version 32) | |||
* Ready 2 Rumble Boxing (PS1) (*.VAG / *.BIN) (version 32) | |||
* Wipeout Fusion (PS2) (*.VAG) (version 32) | |||
* many more... | * many more... | ||
| Line 100: | Line 104: | ||
[[Category:Complete | [[Category:Complete Almost Done|VAG Audio]] | ||
[[Category:Platform PS1|VAG]] | [[Category:Platform PS1|VAG Audio]] | ||
[[Category:CE None|VAG]] | [[Category:Platform PSP|VAG Audio]] | ||
[[Category:CE None|VAG Audio]] | |||
[[Category:Format_Audio | Type: Audio]] | [[Category:Format_Audio | Type: Audio]] | ||
[[Category:Extension_vag | Extension: vag]] | [[Category:Extension_vag | Extension: vag]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
Latest revision as of 08:42, 25 June 2023
VAG
- Format Type : Audio
- Endian Order : Big Endian
- Signature : VAGp
Format Specifications (version 2)
// VAG file format // big endian //header 4 bytes (char) - magic // "VAGp" 4 bytes uint32 - format version // "2" 4 bytes (uint32) - source start offset // always "0" 4 bytes (uint32) - waveform data size 4 bytes (uint32) - sample rate (Hz) 2 bytes (uint16) - base volume for left channel 2 bytes (uint16) - base volume for right channel 2 bytes (uint16) - base pitch (includes fs modulation) 2 bytes (uint16) - base ADSR1 2 bytes (uint16) - base ADSR2 2 bytes (uint16) - reserved 16 bytes (char) - track name //data x bytes - waveform data (ADPCM Audio)
Format Specifications (version 3)
// VAG file format
// big endian
//header
4 bytes (char) - signature // "VAGp"
4 bytes (uint32) - format version // "3"
4 bytes (uint32) - source start offset // always "0"
4 bytes (uint32) - waveform data size
4 bytes (uint32) - sample rate (Hz)
10 bytes - reserved area
1 byte (uint8) - number of channels // "0" or "1" --> 1 channel
// "2" --> 2 channels
1 byte (uint8) - reserved
32 bytes (char) - track name // e.g. "s11_03/MD"
//data
x bytes - waveform data (ADPCM Audio)
Format Specifications (version 6)
// VAG file format // big endian //header 4 bytes (char) - magic // "VAGp" 4 bytes uint32 - format version // "6" //TODO
MultiEx BMS Script
Not written yet.
Notes and Comments
- This is PlayStation 1 sound file format used in many games.
Games
List of games using this file format:
- F1 2009 (PSP) (*.ABC) (version 6)
- Mace Griffin: Bounty Hunter (PS2) (*.VAG) (version 32)
- Ready 2 Rumble Boxing (PS1) (*.VAG / *.BIN) (version 32)
- Wipeout Fusion (PS2) (*.VAG) (version 32)
- many more...
Compatible Programs
- PSXSND
- strVagEditor
- vab2vag
- vag depack
- vag pack
- VAGedit
- vag2wav
- wav2vag
- MFAudio
- RComage
- PSound