WAD IWAD: Difference between revisions

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<tt><b>
<tt><b>
char {4}
char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(IWAD)</font> <br>
uint32 {4}&nbsp;&nbsp; - Number Of Files <br>
uint32 {4}&nbsp;&nbsp; - Directory Offset <br>
<br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
<br>
<font color="blue"> ''' // Directory ''' </font> <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - File Offset <br>
:: uint32 {4}&nbsp;&nbsp; - File Length <br>
:: char {8}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <br>
<br>
</b></tt>
 
=== MultiEx BMS Script ===
 
<pre>ImpType Standard ;
IDString 0 IWAD ;
Get FC Long 0 ;
SavePos TailOffOff 0 ;
Get TO Long 0 ;
GoTo TO 0 ;
For TE = 1 To FC ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
GetDString FN 8 0 ;
Log FN FO FS FOO FSO ;
Next TE ;
</pre>
 
=== Compatible Programs ===
 
* [[Slade 3]]
* [[MultiEx Commander]]
* [[Game Extractor|Game Extractor]]
* [[Fusepak]]
* [[zWad]]
 
=== Other Games ===
 
These games use this file format<br>
* Doom *.wad
* Doom 2 *.wad
* Duke Nukem 3D *.wad
* Heretic *.wad
* Hexen *.wad
* Quake 2 *.wad
* Shadow Warrior *.wad
* Strife *.wad
 
 
[[Category:File Format]]

Latest revision as of 12:11, 4 January 2021

WAD


Format Specifications

char {4}     - Header (IWAD)
uint32 {4}   - Number Of Files
uint32 {4}   - Directory Offset

byte {X}     - File Data

// Directory

// for each file
uint32 {4}   - File Offset
uint32 {4}   - File Length
char {8}     - Filename


MultiEx BMS Script

ImpType Standard ;
IDString 0 IWAD ;
Get FC Long 0 ;
SavePos TailOffOff 0 ;
Get TO Long 0 ;
GoTo TO 0 ;
For TE = 1 To FC ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
GetDString FN 8 0 ;
Log FN FO FS FOO FSO ;
Next TE ;

Compatible Programs

Other Games

These games use this file format

  • Doom *.wad
  • Doom 2 *.wad
  • Duke Nukem 3D *.wad
  • Heretic *.wad
  • Hexen *.wad
  • Quake 2 *.wad
  • Shadow Warrior *.wad
  • Strife *.wad