WAV Audio: Difference between revisions

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imported>Ikskoks
 
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List of games using this file format:
List of games using this file format:
* Absolute Evil
* Absolute Evil
* Ace Lightning (PC) (*.WAV)
* Aces of World War 1 (PC) (*.WAV)
* [[Donald Duck: Quack Attack]]
* [[Donald Duck: Quack Attack]]
* [[Enter the Matrix]]
* [[Enter the Matrix]]
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* Ksiaze i Tchorz / The Prince and the Coward (PC) (*.WAV)
* Ksiaze i Tchorz / The Prince and the Coward (PC) (*.WAV)
* LBreakoutHD (PC) (*.WAV)
* LBreakoutHD (PC) (*.WAV)
* Lenna's Inception (PC) (*.WAV)
* Little Fighter 2 (PC) (*.WAV)  
* Little Fighter 2 (PC) (*.WAV)  
* Marbles Deluxe (PC) (*.WAV)
* [[Mat Hoffman's Pro BMX]]
* [[Mat Hoffman's Pro BMX]]
* Quadrilateral Cowboy (PC) (*.WAV)
* Rigs of Rods (*.WAV) (PC)
* Rigs of Rods (*.WAV) (PC)
* Robin Hood: The Legend of Sherwood (*.WAV) (PC)
* Robin Hood: The Legend of Sherwood (*.WAV) (PC)
* [[SpongeBob SquarePants: Operation Krabby Patty]]
* [[SpongeBob SquarePants: Operation Krabby Patty]]
* [[Stuart Little 2]]
* [[Stuart Little 2]]
* Super Hexagon (PC) (*.WAV)
* TowerFall Ascension (*.WAV) (PC)
* TowerFall Dark World Expansion (*.WAV) (PC)
* [[Urban Chaos]]
* [[Urban Chaos]]
* Zenek Zombie
* Zenek Zombie

Latest revision as of 20:55, 28 July 2022

WAV


Format Specifications

// WAV Audio file format

// little endian

//RIFF chunk
4 bytes (char) - chunk ID // "RIFF"
4 bytes (uint32) - chunk size
4 bytes (char) - format // "WAVE"

//fmt sub-chunk
4 bytes (char) - subchunk ID // "fmt "
4 bytes (uint32) - subchunk size
2 bytes (uint16) - audio format // "1"
2 bytes (uint16) - number of channels 
4 bytes (uint32) - sample rate
4 bytes (uint32) - byte rate
2 bytes (uint16) - block align // "2"
2 bytes (uint16) - bits per sample

//data sub-chunk
4 bytes (char) - subchunk ID // "data"
4 bytes (uint32) - data size
x bytes - raw sound data

MultiEx BMS Script

Not written yet.

Notes and Comments

  • These are WAV Audio files.

Compatible Programs

  • Winamp
  • Windows Media Player

Games

List of games using this file format: