GRAF:1944 FX: Difference between revisions

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[[GRAFs|Back to index]]
{{GRAFPageHeader}}


Choose archive extension:
== FX ==
{{GRAFPageMisc}}


== FX ==  
=== Format Specifications ===
{{GRAFPageFormat|1=byte {4} &nbsp; - Header {{Constant|(173,165,255,255)}}<br>
uint32 {4} &nbsp; - Filename Directory Offset<br>
byte {X} &nbsp;&nbsp;&nbsp; - {{Unknown}}


* ''' Format Type ''':    Archive <br>
{{Format block|// Filename Directory|2=uint32 {4} &nbsp; - {{Unknown|Number Of Files?}}
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>  
{{Format block|// for each file|2=char {X} &nbsp;&nbsp;&nbsp; - Filename<br>
byte {1} &nbsp;&nbsp;&nbsp; - null Filename Terminator}}
uint32 {4} &nbsp; - null}}
}}


=== Notes and Comments ===
None


=== Format Specifications ===  
=== MultiEx BMS Script ===
{{NoBMSScript}}


<tt><b>
=== Supported by Programs ===
uint32 {4}&nbsp;&nbsp; - Header <font color="purple">(<font color="purple">(bytes)</font>173,165,255,255)</font> <br>
{{NoProgramSupport}}
uint32 {4}&nbsp;&nbsp; - Filename Directory Offset <br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
<br>
<font color="blue"> ''' // Filename Directory ''' </font> <br>
: uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Number Of Files? '' </font> <br>
<br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <font color="purple">(null)</font> <br>
<br>
uint32 {4}&nbsp;&nbsp; - null <br>
<br>
</b></tt>


=== MultiEx BMS ===  
=== Links ===
None


Not written yet<br><br>
=== Games ===
* [[1944: Battle of the Bulge]] [[FX|*.fx]]


=== Supported Programs ===  
=== See Also ===
None


* None - format specs incomplete
{{GRAFPageFooter}}
 
[[Category:PC formats|{{PAGENAME}}]]
[[Category:Complete WIP|{{PAGENAME}}]]
[[Category:CE None|{{PAGENAME}}]]
 
[[Category:File Format]]

Latest revision as of 00:26, 3 January 2021

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FX

Format Specifications

byte {4}   - Header (173,165,255,255)

uint32 {4}   - Filename Directory Offset
byte {X}     - Unknown

// Filename Directory

uint32 {4}   - Number Of Files?

// for each file

char {X}     - Filename
byte {1}     - null Filename Terminator
uint32 {4}   - null

Notes and Comments

None

MultiEx BMS Script

None written yet.

Supported by Programs

Unknown

Links

None

Games

See Also

None

Navigation

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Platforms
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Sony:
PlayStation
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Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used