GRAF:Afterlife 000: Difference between revisions

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== 000 ==
{{GRAFPageHeader}}


* ''' Format Type ''':    Archive <br>
== 000 ==
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
{{GRAFPageMisc}}


=== Format Specifications ===
{{GRAFPageFormat|1={{BlockDescription|// ARCHIVE HEADER}}
: char {4} &nbsp;&nbsp;&nbsp; - Archive Header {{Constant|(FFIJ)}}
: uint32 {4} &nbsp; - Archive Header Size {{constant|(null)}}


=== Format Specifications ===
{{BlockDescription| // HEAD SECTION }}
: char {4} &nbsp;&nbsp;&nbsp; - Head Header {{Constant|(DAEH)}}
: uint32 {4} &nbsp; - Header Section Size {{Constant|(4)}}
: uint32 {4} &nbsp; - Number Of Files


<tt><b>
{{BlockDescription| // OFFSETS SECTION }}
<font color="blue"> ''' // ARCHIVE HEADER ''' </font> <br>
: char {4} &nbsp;&nbsp;&nbsp; - Offsets Header {{Constant|(TSFO)}}
: char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Archive Header <font color="purple">(FFIJ)</font> <br>
: uint32 {4} &nbsp; - Offsets Section Size
: uint32 {4}&nbsp;&nbsp; - Archive Header Size <font color="purple">(null)</font> <br>
<br>
<font color="blue"> ''' // HEAD SECTION ''' </font> <br>
: char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Head Header <font color="purple">(DAEH)</font> <br>
: uint32 {4}&nbsp;&nbsp; - Header Section Size <font color="purple">(4)</font> <br>
: uint32 {4}&nbsp;&nbsp; - Number Of Files <br>
<br>
<font color="blue"> ''' // OFFSETS SECTION ''' </font> <br>
: char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Offsets Header <font color="purple">(TSFO)</font> <br>
: uint32 {4}&nbsp;&nbsp; - Offsets Section Size <br>
<br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - File Offset <font color="purple">(relative to the start of the file data)</font> <br>
<br>
<font color="blue"> ''' // RESOURCE ID SECTION ''' </font> <br>
: char {4}&nbsp;&nbsp;&nbsp;&nbsp; - ID Header <font color="purple">(DICR)</font> <br>
: uint32 {4}&nbsp;&nbsp; - ID Section Size <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: uint32 {4}&nbsp;&nbsp; - File ID <br>
<br>
<font color="blue"> ''' // RESOURCES SECTION ''' </font> <br>
: <font color="blue"> ''' // for each file ''' </font> <br>
:: char {4}&nbsp;&nbsp;&nbsp;&nbsp; - Resource Header <font color="purple">(CSER)</font> <br>
:: uint32 {4}&nbsp;&nbsp; - File Length <font color="purple">(including these 2 fields)</font> <br>
:: byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
</b></tt>


=== MultiEx BMS ===
: {{BlockDescription| // for each file }}
:: uint32 {4} &nbsp; - File Offset {{InlineComment|(relative to the start of the file data)}}


Not written yet<br><br>
{{BlockDescription| // RESOURCE ID SECTION }}
: char {4} &nbsp;&nbsp;&nbsp; - ID Header {{Constant|(DICR)}}
: uint32 {4} &nbsp; - ID Section Size
: {{BlockDescription| // for each file }}
:: uint32 {4} &nbsp; - File ID


=== Supported Programs ===
{{BlockDescription| // RESOURCES SECTION }}
: {{BlockDescription| // for each file }}
:: char {4} &nbsp;&nbsp;&nbsp; - Resource Header {{Constant|(CSER)}}
:: uint32 {4} &nbsp; - File Length {{InlineComment|(including these 2 fields)}}
:: byte {X} &nbsp;&nbsp;&nbsp; - File Data}}


* [[Game Extractor|Game Extractor]]<br>
=== Notes and Comments ===
None
 
=== MultiEx BMS ===
{{NoBMSScript}}
 
=== Supported by Programs ===
* {{ProgramSupportGameExtracter}}
 
=== Links ===
None
 
=== Games ===
* [[Afterlife]] [[000|*.000]]
 
{{GRAFPageFooter}}
 
[[Category:Complete Complete|Afterlife 000]]
[[Category:Platform PC|Afterlife 000]]
[[Category:CE None|Afterlife 000]]
[[Category:File Format]]

Latest revision as of 00:48, 3 January 2021

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000

Format Specifications

// ARCHIVE HEADER
char {4}     - Archive Header (FFIJ)
uint32 {4}   - Archive Header Size (null)

// HEAD SECTION

char {4}     - Head Header (DAEH)
uint32 {4}   - Header Section Size (4)
uint32 {4}   - Number Of Files

// OFFSETS SECTION

char {4}     - Offsets Header (TSFO)
uint32 {4}   - Offsets Section Size
// for each file
uint32 {4}   - File Offset (relative to the start of the file data)

// RESOURCE ID SECTION

char {4}     - ID Header (DICR)
uint32 {4}   - ID Section Size
// for each file
uint32 {4}   - File ID

// RESOURCES SECTION

// for each file
char {4}     - Resource Header (CSER)
uint32 {4}   - File Length (including these 2 fields)
byte {X}     - File Data

Notes and Comments

None

MultiEx BMS

None written yet.

Supported by Programs

Links

None

Games

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used