GRAF:Chrome SpecForce TEX: Difference between revisions

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* [[GRAFs|Return to the list of games]]
{{GRAFPageHeader}}


Choose archive extension:
== TEX ==
{{GRAFPageMisc|Image}}


== TEX ==  
=== Format Specifications ===
{{GRAFPageFormat|1=uint32 {4} &nbsp; - {{Unknown}}<br>
uint32 {4} &nbsp; - {{Unknown|Number Of MipMaps? DDS Version?}} {{Constant|(1)}}<br>
uint32 {4} &nbsp; - Image Width/Height<br>
uint32 {4} &nbsp; - Image Width/Height<br>
uint32 {4} &nbsp; - null<br>
uint32 {4} &nbsp; - Number Of Pixels In Final Image {{FieldMath|[*2]}}


* ''' Format Type ''':    Image <br>
byte {X} &nbsp;&nbsp;&nbsp; - {{Unknown|DDS Image Data???}} {{InlineComment|(no alpha)}}
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
}}


=== Notes and Comments ===
None


=== Format Specifications ===  
=== MultiEx BMS ===
{{NoBMSScript}}


<tt><b>
=== Supported by Programs ===
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>
* {{ProgramSupportGameExtracter}}
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Number Of MipMaps? DDS Version? <font color="purple">(1)</font> '' </font> <br>
* [http://fallout.bplaced.net/files/misc/TextureFinder.v21.zip TextureFinder]
uint32 {4}&nbsp;&nbsp; - Image Width/Height <br>
uint32 {4}&nbsp;&nbsp; - Image Width/Height <br>
uint32 {4}&nbsp;&nbsp; - null <br>
uint32 {4}&nbsp;&nbsp; - Number Of Pixels In Final Image <font color="darkgreen">[*2]</font> <br>
<br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - <font color="red"> '' DDS Image Data <font color="purple">(no alpha)</font> ??? '' </font> <br>
</b></tt>


=== MultiEx BMS ===  
=== Links ===
None


Not written yet<br><br>
=== Games ===
<br>
* [[Chrome SpecForce]] [[TEX|*.tex]]
=== Supported Programs ===  


* [[Game Extractor|Game Extractor]]<br>
{{GRAFPageFooter}}


 
[[Category:PC formats|{{PAGENAME}}]]
 
[[Category:File Format]]
== ZIP, PAK (Some) ==
 
* ''' Format Type ''':    Archive <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
 
 
=== Format Specifications ===
 
<tt><b>
<font color="blue"> ''' // for each file ''' </font> <br>
: char {2}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(PK)</font> <br>
: uint32 {4}&nbsp;&nbsp; - Entry Type <font color="purple">(1311747 = File Entry)</font> <br>
: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(2)</font> '' </font> <br>
: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(8)</font> '' </font> <br>
: uint64 {8}&nbsp;&nbsp; - <font color="red"> '' Checksum? '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - Compressed File Size <br>
: uint32 {4}&nbsp;&nbsp; - Decompressed File Size <br>
: uint32 {4}&nbsp;&nbsp; - Filename Length <br>
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <br>
: byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
<br>
<font color="blue"> ''' // for each file ''' </font> <br>
: char {2}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(PK)</font> <br>
: uint32 {4}&nbsp;&nbsp; - Entry Type <font color="purple">(513 = Directory Entry)</font> <br>
: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(20)</font> '' </font> <br>
: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(2)</font> '' </font> <br>
: uint16 {2}&nbsp;&nbsp; - <font color="red"> '' Unknown <font color="purple">(8)</font> '' </font> <br>
: uint64 {8}&nbsp;&nbsp; - <font color="red"> '' Checksum? '' </font> <br>
: uint32 {4}&nbsp;&nbsp; - Compressed File Size <br>
: uint32 {4}&nbsp;&nbsp; - Decompressed File Size <br>
: uint32 {4}&nbsp;&nbsp; - Filename Length <br>
: byte {10}&nbsp;&nbsp;&nbsp; - null <br>
: uint32 {4}&nbsp;&nbsp; - File Offset <font color="purple">(points to PK for this file in the directory)</font> <br>
: char {X}&nbsp;&nbsp;&nbsp;&nbsp; - Filename <br>
<br>
char {2}&nbsp;&nbsp;&nbsp;&nbsp; - Header <font color="purple">(PK)</font> <br>
uint32 {4}&nbsp;&nbsp; - Entry Type <font color="purple">(1541 = Archive Entry)</font> <br>
uint16 {2}&nbsp;&nbsp; - null <br>
uint64 {8}&nbsp;&nbsp; - <font color="red"> '' Checksum? '' </font> <br>
uint32 {4}&nbsp;&nbsp; - Length Of File Data <font color="purple">(archive size excluding the directory)</font> <br>
uint16 {2}&nbsp;&nbsp; - null <br>
<br>
</b></tt>
 
=== MultiEx BMS Script ===
 
Not written yet<br><br>
 
=== Notes and Comments ===
 
* This is a generic ZIP archive
<br><br>
=== Compatible Programs ===
 
* [[Game Extractor|Game Extractor]]
* [[Dragon_Unpacker|Dragon UnPACKer]]<br/>
<br/>
 
=== Other Games ===
 
These games also use this file format<br>
* [[18 Wheels Of Steel - Across America|18 Wheels Of Steel: Across America]]
* [[18 Wheels Of Steel - Pedal To The Metal|18 Wheels Of Steel: Pedal To The Metal]]
* [[Alpha Black Zero|Alpha Black Zero]]
* [[American McGees Alice|American McGee's Alice]]
* [[Blitzkrieg|Blitzkrieg]]
* [[Blitzkrieg 2|Blitzkrieg 2]]
* [[Call of Duty|Call of Duty]]
* [[Carnivores - Cityscape|Carnivores - Cityscape]]
* [[Chrome SpecForce|Chrome SpecForce]]
* [[Civilization - Call To Power|Civilization: Call To Power]]
* [[Deadly Dozen|Deadly Dozen]]
* [[Defiance|Defiance]]
* [[Desperados - Wanted Dead or Alive|Desperados: Wanted Dead or Alive]]
* [[Dethkarz|Dethkarz]]
* [[Duke Nukem Manhatten Project|Duke Nukem Manhatten Project]]
* [[El Airplane|El Airplane]]
* [[Empire Earth 2|Empire Earth 2]]
* [[Falcon 4|Falcon 4]]
* [[Fallout Tactics|Fallout Tactics]]
* [[Far Cry|Far Cry]]
* [[Freedom Fighters|Freedom Fighters]]
* [[Freedom Force vs The 3rd Reich|Freedom Force vs The 3rd Reich]]
* [[Freelancer|Freelancer]]
* [[Great Battles of WWII - Stalingrad|Great Battles of WWII - Stalingrad]]
* [[Hard Truck - 18 Wheels Of Steel|Hard Truck: 18 Wheels Of Steel]]
* [[Hellhog XP|Hellhog XP]]
* [[Hitman Contracts|Hitman Contracts]]
* [[Hitman 2 Silent Assasin|Hitman 2 Silent Assasin]]
* [[Hot Rod American Street Drag|Hot Rod American Street Drag]]
* [[Jedi Academy|Jedi Academy]]
* [[Jedi Outcast|Jedi Outcast]]
* [[Lionheart|Lionheart]]
* [[Master of Orion 3|Master of Orion 3]]
* [[Medal Of Honor - Allied Assult|Medal Of Honor: Allied Assult]]
* [[Metal Gear Solid|Metal Gear Solid]]
* [[Outfront|Outfront]]
* [[Packmania 2|Packmania 2]]
* [[Perimeter|Perimeter]]
* [[Quake 3|Quake 3]]
* [[Return To Castle Wolfenstein|Return To Castle Wolfenstein]]
* [[Revenant|Revenant]]
* [[Richard Burns Rally|Richard Burns Rally]]
* [[Ricochet Xtreme|Ricochet Xtreme]]
* [[Serious Sam|Serious Sam]]
* [[Shadow Warrior|Shadow Warrior]]
* [[Shark - Hunting The Great White|Shark: Hunting The Great White]]
* [[Soldier Of Fortune 2|Soldier Of Fortune 2]]
* [[Soldiers - Heroes Of World War 2|Soldiers - Heroes Of World War 2]]
* [[Swarm|Swarm]]
* [[SWAT 3|S.W.A.T 3]]
* [[System Shock 2|System Shock 2]]
* [[Terminator 3|Terminator 3]]
* [[The Fall - Last Days Of Gaia|The Fall - Last Days Of Gaia]]
* [[Thief - The Dark Age|Thief: The Dark Age]]
* [[Thief 2 - The Metal Age|Thief 2: The Metal Age]]
* [[Transport Tycoon|Transport Tycoon]]
* [[Universal Combat - A World Apart|Universal Combat: A World Apart]]
* [[Uplink|Uplink]]
* [[Vietnam - Line Of Sight|Vietnam: Line Of Sight]]
* [[Vampire - The Masquerade|Vampire: The Masquerade]]
* [[Xpand Rally|Xpand Rally]]
* [[XS Mark|XS Mark]]
* [[Zoo Tycoon|Zoo Tycoon]]

Latest revision as of 14:14, 3 January 2021

Back to index | Edit this page

TEX

Format Specifications

uint32 {4}   - Unknown

uint32 {4}   - Number Of MipMaps? DDS Version? (1)
uint32 {4}   - Image Width/Height
uint32 {4}   - Image Width/Height
uint32 {4}   - null
uint32 {4}   - Number Of Pixels In Final Image [*2]

byte {X}     - DDS Image Data??? (no alpha)

Notes and Comments

None

MultiEx BMS

None written yet.

Supported by Programs

Links

None

Games

Navigation

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Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
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Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used