Area 51: Difference between revisions
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* [[GRAFs|Return to the list of games]] | |||
Choose archive extension: | |||
== DFS == | |||
* ''' Format Type ''': Archive <br> | |||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | |||
=== Format Specifications === | |||
<tt><b> | |||
char {4} - Header <font color="purple">(SFDX)</font> <br> | |||
uint32 {4} - Version <font color="purple">(3)</font> <br> | |||
uint32 {4} - <font color="red"> '' Unknown '' </font> <br> | |||
uint32 {4} - Padding Size <font color="purple">(2048)</font> <br> | |||
uint32 {4} - <font color="red"> '' Unknown '' </font> <br> | |||
uint32 {4} - Number Of Files <br> | |||
uint32 {4} - <font color="red"> '' Unknown <font color="purple">(1)</font> '' </font> <br> | |||
uint32 {4} - Length Of Filename Directory <br> | |||
uint32 {4} - <font color="red"> '' Unknown <font color="purple">(48)</font> '' </font> <br> | |||
uint32 {4} - Archive Header Length / Filetable offset <font color="purple">(56)</font> <br> | |||
uint32 {4} - null <br> | |||
uint32 {4} - Length Of Offset Directory <br> | |||
byte {1} - null <br> | |||
uint32 {4} - <font color="red"> '' Archive Size? '' </font> <br> | |||
uint16 {2} - null <br> | |||
byte {1} - null <br> | |||
<br> | |||
<font color="blue"> ''' // for each file ($18 bytes)''' </font> <br> | |||
: uint32 {4} - Offset for Filename part 1 <font color="purple">(Relative to the directory)</font> <br> | |||
: uint32 {4} - Offset for Filename part 2 <font color="purple">(Relative to the directory)</font> <br> | |||
: uint32 {4} - Offset for Filename part 0 <font color="purple">(Relative to the directory)</font> <br> | |||
: uint32 {4} - Offset for Filename part 3 <font color="purple">(Relative to the directory)</font> <br> | |||
: uint32 {4} - File Offset <font color="purple">(within .000 file)</font> <br> | |||
: uint32 {4} - File Size <br> | |||
<br> | |||
<font color="blue"> ''' // filename parts table''' </font> <br> | |||
: char {X} - Filename part<br> | |||
: byte {1} - null Filename Terminator <br> | |||
<font color="red"> ''' !! size-length strings allowed''' </font> <br> | |||
<br> | |||
byte {0-2047} - null Padding to a multiple of 2048 bytes <br> | |||
<br> | |||
<font color="blue"> ''' // for each file (in .000 file)''' </font> <br> | |||
: byte {X} - File Data <br> | |||
: byte {0-2047} - <font color="red"> '' null Padding to a multiple of 2048 bytes? '' </font> <br> | |||
</b></tt> | |||
=== MultiEx BMS === | |||
Not written yet<br><br> | |||
=== Supported Programs === | |||
* [[Game Extractor|Game Extractor]]<br> | |||
[[Category:File Format]] | |||
Latest revision as of 01:35, 3 January 2021
Choose archive extension:
DFS
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (SFDX)
uint32 {4} - Version (3)
uint32 {4} - Unknown
uint32 {4} - Padding Size (2048)
uint32 {4} - Unknown
uint32 {4} - Number Of Files
uint32 {4} - Unknown (1)
uint32 {4} - Length Of Filename Directory
uint32 {4} - Unknown (48)
uint32 {4} - Archive Header Length / Filetable offset (56)
uint32 {4} - null
uint32 {4} - Length Of Offset Directory
byte {1} - null
uint32 {4} - Archive Size?
uint16 {2} - null
byte {1} - null
// for each file ($18 bytes)
- uint32 {4} - Offset for Filename part 1 (Relative to the directory)
- uint32 {4} - Offset for Filename part 2 (Relative to the directory)
- uint32 {4} - Offset for Filename part 0 (Relative to the directory)
- uint32 {4} - Offset for Filename part 3 (Relative to the directory)
- uint32 {4} - File Offset (within .000 file)
- uint32 {4} - File Size
// filename parts table
- char {X} - Filename part
- byte {1} - null Filename Terminator
!! size-length strings allowed
byte {0-2047} - null Padding to a multiple of 2048 bytes
// for each file (in .000 file)
- byte {X} - File Data
- byte {0-2047} - null Padding to a multiple of 2048 bytes?
MultiEx BMS
Not written yet