Behaviour Interactive BZE BZZ: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks (→Games) |
||
| (20 intermediate revisions by the same user not shown) | |||
| Line 4: | Line 4: | ||
* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> | ||
* ''' Signature ''': | * ''' Signature ''': None <br> | ||
| Line 11: | Line 11: | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
/ | BZE / BZZ file formats | ||
Notes: | |||
Archive extension doesn't indicate if files are compressed or not | |||
BZE files for Jersey Devil (PC): | |||
Header - 8 bytes | |||
UInt Compression flag ? | |||
UInt Number of files | |||
Then for each file - 8 bytes per entry | |||
UInt Actual file size | |||
UInt Total file size with padding to next 0x800 offset | |||
File data starts on next 0x800 boundary after file table (usually 0x800) - data is uncompressed | |||
BZE files for Bugs Bunny: Lost In Time (PC): | |||
Header - 8 bytes | |||
UInt Compression flag ? | |||
UInt Number of files | |||
Then for each file - 12 bytes per entry | |||
UInt File ID or file type ? | |||
UInt Actual file size | |||
UInt Total file size with padding to next 0x800 offset | |||
File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm | |||
BZZ files for Monsters Inc: Scare Island (PS1) | |||
Header - 12 bytes | |||
UInt Compression flag? | |||
UInt Unknown | |||
UInt Number of files | |||
Then for each file - 12 bytes per entry | |||
UInt File ID or file type ? | |||
UInt Actual file size | |||
UInt Total file size with padding to next 0x800 offset | |||
File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm | |||
</pre> | </pre> | ||
</div> | </div> | ||
| Line 43: | Line 100: | ||
* This file format occurs in games made by [https://en.wikipedia.org/wiki/Behaviour_Interactive Behaviour Interactive] (earlier known as '''Artificial Mind & Movement'''). | * This file format occurs in games made by [https://en.wikipedia.org/wiki/Behaviour_Interactive Behaviour Interactive] (earlier known as '''Artificial Mind & Movement'''). | ||
* Those archives use custom compression method | * Those archives use custom compression method. | ||
=== Games === | === Games === | ||
| Line 51: | Line 108: | ||
* Jersey Devil | * Jersey Devil | ||
* Monsters, Inc. Scream Team / Monsters, Inc. Scare Island (in europe) | * Monsters, Inc. Scream Team / Monsters, Inc. Scare Island (in europe) | ||
* The Grinch | * Smurf Racer | ||
* The Grinch (*.BZZ) | |||
=== Compatible Programs === | === Compatible Programs === | ||
| Line 64: | Line 122: | ||
[[Category:Platform PS1|Behaviour Interactive BZE BZZ]] | [[Category:Platform PS1|Behaviour Interactive BZE BZZ]] | ||
[[Category:CE None|Behaviour Interactive BZE BZZ]] | [[Category:CE None|Behaviour Interactive BZE BZZ]] | ||
[[Category:CE Compressed|Behaviour Interactive BZE BZZ]] | |||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category:Extension_bze | Extension: bze]] | [[Category:Extension_bze | Extension: bze]] | ||
[[Category:Extension_bzz | Extension: bzz]] | [[Category:Extension_bzz | Extension: bzz]] | ||
[[Category: | [[Category:Custom compression]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 18:49, 25 December 2022
Back to index | Edit this page
BZE, BZZ
- Format Type : Archive
- Endian Order : Little Endian
- Signature : None
Format Specifications
BZE / BZZ file formats Notes: Archive extension doesn't indicate if files are compressed or not BZE files for Jersey Devil (PC): Header - 8 bytes UInt Compression flag ? UInt Number of files Then for each file - 8 bytes per entry UInt Actual file size UInt Total file size with padding to next 0x800 offset File data starts on next 0x800 boundary after file table (usually 0x800) - data is uncompressed BZE files for Bugs Bunny: Lost In Time (PC): Header - 8 bytes UInt Compression flag ? UInt Number of files Then for each file - 12 bytes per entry UInt File ID or file type ? UInt Actual file size UInt Total file size with padding to next 0x800 offset File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm BZZ files for Monsters Inc: Scare Island (PS1) Header - 12 bytes UInt Compression flag? UInt Unknown UInt Number of files Then for each file - 12 bytes per entry UInt File ID or file type ? UInt Actual file size UInt Total file size with padding to next 0x800 offset File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm
MultiEx BMS Script
Not written yet.
QuickBMS Script
Script by DKDave:
Goto 4 Get ENTRIES Long Get TEMPNAME basename Math OFFSET = 0x800 For A = 0 < ENTRIES Get SIZE Long Get PAD_SIZE Long String FILENAME P "%TEMPNAME%_%A%" Log FILENAME OFFSET SIZE Math OFFSET + PAD_SIZE Next A
Notes and Comments
- This file format occurs in games made by Behaviour Interactive (earlier known as Artificial Mind & Movement).
- Those archives use custom compression method.
Games
List of games using this file format:
- Bugs Bunny & Taz: Time Busters
- Bugs Bunny: Lost in Time
- Jersey Devil
- Monsters, Inc. Scream Team / Monsters, Inc. Scare Island (in europe)
- Smurf Racer
- The Grinch (*.BZZ)
Compatible Programs
- BZZ Decomp PSX
- Tool BZZ (by denim)