EA VIV BIG 192 251: Difference between revisions
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* ''' Format Type ''': Archive <br> | * ''' Format Type ''': Archive <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian<br> | ||
* ''' Signature ''': C0FB / FBC0 / 0xC0 0xFB <br> | |||
=== Format Specifications === | === Format Specifications === | ||
< | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | |||
uint16 | // EA BIG/VIV file format | ||
uint16 | |||
// big endian | |||
//header | |||
2 bytes (uint16) - signature // (192, 251) 0xC0 0xFB | |||
2 bytes (uint16) - directory size // [+ 0-7] | |||
2 bytes (uint16) - number of files | |||
//info array | |||
num_of_files * | |||
{ | |||
3 bytes (uint24) - file offset | |||
3 bytes (uint24) - compressed file size | |||
</ | x bytes (char) - filename // e.g. "main.big" | ||
} | |||
//data | |||
num_of_files * | |||
{ | |||
x bytes - file data | |||
} | |||
</pre> | |||
</div> | |||
=== MultiEx BMS Script === | === MultiEx BMS Script === | ||
Not written yet. | Not written yet. | ||
=== QuickBMS Script === | |||
* [https://forum.xentax.com/viewtopic.php?p=176381#p176381 mohv_viv.zip] | |||
=== Notes and Comments === | |||
* Files inside this archive can be compressed with '''Refpack''' compression. | |||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* GoldenEye: Rogue Agent | |||
* Medal of Honor Vanguard (WII) (*.VIV) | |||
* Medal of Honor: Frontline | |||
* Medal of Honor: Rising Sun | |||
* Triple Play 98 - Home Run Derby | * Triple Play 98 - Home Run Derby | ||
| Line 40: | Line 62: | ||
* [[Game Extractor|Game Extractor]]<br> | * [[Game Extractor|Game Extractor]]<br> | ||
* [https://github.com/GlitcherOG/SSX-Collection-Multitool SSX-Collection-Multitool] | |||
<br><br> | |||
[[Category:Complete Complete|EA VIV BIG 192 251]] | |||
[[Category:Platform PC|EA VIV BIG 192 251]] | |||
[[Category:Platform WII|EA VIV BIG 192 251]] | |||
[[Category:CE Compressed|EA VIV BIG 192 251]] | |||
[[Category:Format_Archive | Type: Archive]] | |||
[[Category:Extension_big | Extension: big]] | |||
[[Category:Extension_viv | Extension: viv]] | |||
[[Category:Refpack compression]] | |||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 21:42, 7 December 2022
Choose archive extension:
BIG, VIV
- Format Type : Archive
- Endian Order : Big Endian
- Signature : C0FB / FBC0 / 0xC0 0xFB
Format Specifications
// EA BIG/VIV file format
// big endian
//header
2 bytes (uint16) - signature // (192, 251) 0xC0 0xFB
2 bytes (uint16) - directory size // [+ 0-7]
2 bytes (uint16) - number of files
//info array
num_of_files *
{
3 bytes (uint24) - file offset
3 bytes (uint24) - compressed file size
x bytes (char) - filename // e.g. "main.big"
}
//data
num_of_files *
{
x bytes - file data
}
MultiEx BMS Script
Not written yet.
QuickBMS Script
Notes and Comments
- Files inside this archive can be compressed with Refpack compression.
Games
List of games using this file format:
- GoldenEye: Rogue Agent
- Medal of Honor Vanguard (WII) (*.VIV)
- Medal of Honor: Frontline
- Medal of Honor: Rising Sun
- Triple Play 98 - Home Run Derby
Compatible Programs