ESPN Extreme Games: Difference between revisions
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Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder | Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder. | ||
* CASH = Cash Course | |||
* FRISCO = San Francisco | |||
* ROME = Italy | |||
* SAM = South America | |||
* TAHOE = Lake Tahoe | |||
* UTAH = Utah | |||
Here is a brief description of the files inside these folders : | Here is a brief description of the files inside these folders : | ||
* '''*.CLN''' contain the level himself (objects | * '''*.CLN''' contain the level himself ( road curve + objects position on the road ?) | ||
* '''*.BIT''' contains all textures used in the level. | * '''*.BIT''' contains all textures used in the level (player sprites and HUD is encoded separately). The textures are encoded in 8-bit indexed (256 colors) uncompressed format. | ||
* '''*.FLT''' contains | * '''*.FLT''' contains palettes used for displaying player sprites. every file is 16K. it seems it is use to map player sprites color indexes to palette used in level. | ||
* '''ENDXX.BIN''' contain sprites that are shown at the end of a level (statistics and collected cash). | * '''ENDXX.BIN''' contain sprites that are shown at the end of a level (level statistics and collected cash). | ||
At the root of the game folder : | At the root of the game folder : | ||
* folder '''STARSHOT''' contains severals '''.BIT''' files. These are 320x200 8-bit screenshots of each level, shown when loading. | |||
* '''.13X''' files. It seems they contain animated sprites, encoded just like '''.BIT''' files. | * '''.13X''' files. It seems they contain animated sprites, encoded just like '''.BIT''' files. | ||
* '''*.PAL'''. These are palettes | * '''*.PAL'''. These are palettes for menu and such. Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes. | ||
'''NOTE''' : This is for PC (DOS) version. PSX version seems to use different file format (it make sense since PSX support more than 256 colors and thus store pictures differently) | |||
[[Category:File Format]] | |||
Latest revision as of 12:25, 4 January 2021
Each course (lake tahoe, utah, cashcourse, ...) is in a separate folder.
- CASH = Cash Course
- FRISCO = San Francisco
- ROME = Italy
- SAM = South America
- TAHOE = Lake Tahoe
- UTAH = Utah
Here is a brief description of the files inside these folders :
- *.CLN contain the level himself ( road curve + objects position on the road ?)
- *.BIT contains all textures used in the level (player sprites and HUD is encoded separately). The textures are encoded in 8-bit indexed (256 colors) uncompressed format.
- *.FLT contains palettes used for displaying player sprites. every file is 16K. it seems it is use to map player sprites color indexes to palette used in level.
- ENDXX.BIN contain sprites that are shown at the end of a level (level statistics and collected cash).
At the root of the game folder :
- folder STARSHOT contains severals .BIT files. These are 320x200 8-bit screenshots of each level, shown when loading.
- .13X files. It seems they contain animated sprites, encoded just like .BIT files.
- *.PAL. These are palettes for menu and such. Each file contains 256 entries of 3 bytes. 3 x 256 = 768 bytes.
NOTE : This is for PC (DOS) version. PSX version seems to use different file format (it make sense since PSX support more than 256 colors and thus store pictures differently)