Forza MotorSport CA2: Difference between revisions
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uint32 {4} - Version <font color="purple">(1)</font> <br> | uint32 {4} - Version <font color="purple">(1)</font> <br> | ||
uint32 {4} - Archive Size <br> | uint32 {4} - Archive Size <br> | ||
uint32 {4} - | uint32 {4} - Decompressed Archive Size <br> | ||
uint32 {4} - Filename Directory Length <br> | uint32 {4} - Filename Directory Length <br> | ||
uint32 {4} - Filename Directory Length <br> | uint32 {4} - Filename Directory Length <br> | ||
| Line 24: | Line 24: | ||
: uint32 {4} - Compressed File Size <br> | : uint32 {4} - Compressed File Size <br> | ||
: uint32 {4} - Decompressed File Size <br> | : uint32 {4} - Decompressed File Size <br> | ||
: uint32 {4} - | : uint32 {4} - String name offset // Relative to beginning of string name table <br> | ||
: uint32 {4} - null <br> | : uint32 {4} - null <br> | ||
: uint32 {4} - <font color="red"> '' Unknown '' </font> <br> | : uint32 {4} - <font color="red"> '' Unknown '' </font> <br> | ||
| Line 52: | Line 52: | ||
== Links == | == Links == | ||
[http://forzawiki.info http://forzawiki.info] | [http://forzawiki.info http://forzawiki.info] | ||
[[Category:File Format]] | |||
Latest revision as of 13:01, 6 January 2021
CA2
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
byte {4} - Header? (170 170 192 192)
uint32 {4} - Unknown (15)
uint32 {4} - Number Of Files
uint32 {4} - Version (1)
uint32 {4} - Archive Size
uint32 {4} - Decompressed Archive Size
uint32 {4} - Filename Directory Length
uint32 {4} - Filename Directory Length
byte {16} - null
uint16 {2} - Unknown (1)
byte {256} - Archive Directory (null)
// for each file
- uint32 {4} - File Offset
- uint32 {4} - Compressed File Size
- uint32 {4} - Decompressed File Size
- uint32 {4} - String name offset // Relative to beginning of string name table
- uint32 {4} - null
- uint32 {4} - Unknown
// for each file
- char {X} - Filename
- byte {1} - null Filename Terminator
byte {X} - File Data
MultiEx BMS
Not written yet
Notes and Comments
- The entire archive is ZLib compressed - so you need to decompress it first. After decompression, it has the same format as the *.cab files from this game. Each file is still compressed using ZLib aswell!
Supported Programs