Jack Orlando PM PBM: Difference between revisions
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<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | ||
<pre> | <pre> | ||
// Jack Orlando | |||
// PM, PBM file format | |||
2 bytes (uint16) - width | 2 bytes (uint16) - width | ||
2 bytes (uint16) - height | 2 bytes (uint16) - height | ||
x bytes - palette data | x bytes - palette data (optional) | ||
x bytes - image data | x bytes - image data | ||
</pre> | </pre> | ||
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* Images can be compressed with '''RLE algorithm'''. <br> | * Images can be compressed with '''RLE algorithm'''. <br> | ||
Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte). | Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte). | ||
* Optional palette has only 128 colors (2 bytes per entry). | |||
=== Games === | === Games === | ||
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=== Compatible Programs === | === Compatible Programs === | ||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Jack%20Orlando/Jack_Orlando_PBM_Tool.py Jack_Orlando_PBM_Tool.py] | |||
* [https://github.com/SupSuper/scummvm/tree/orlando scummvm (orlando engine)] | |||
* [https://forum.xentax.com/download/file.php?id=20146 PAK Manager] | |||
=== See Also === | === See Also === | ||
| Line 42: | Line 48: | ||
[[Category:Complete Complete|Jack Orlando PM PBM]] | [[Category:Complete Complete|Jack Orlando PM PBM]] | ||
[[Category:Platform PC|Jack Orlando PM PBM]] | [[Category:Platform PC|Jack Orlando PM PBM]] | ||
[[Category:CE | [[Category:CE Compressed|Jack Orlando PM PBM]] | ||
[[Category:Format_Image | Type: Image]] | [[Category:Format_Image | Type: Image]] | ||
[[Category:Extension_pm | Extension: pm]] | [[Category:Extension_pm | Extension: pm]] | ||
[[Category:Extension_pbm | Extension: pbm]] | [[Category:Extension_pbm | Extension: pbm]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:RLE compression]] | |||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 21:18, 16 May 2021
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PM, PBM
- Format Type : Image
- Endian Order : Little Endian
Format Specifications
// Jack Orlando // PM, PBM file format 2 bytes (uint16) - width 2 bytes (uint16) - height x bytes - palette data (optional) x bytes - image data
MultiEx BMS Script
Not written yet.
Notes and Comments
- Images can be compressed with RLE algorithm.
Row-first indices of each pixel. The first 7 bits are the index and the last bit is a RLE flag (if 1, repeat index by the value of the next byte).
- Optional palette has only 128 colors (2 bytes per entry).
Games
List of games using this file format:
- Jack Orlando
Compatible Programs
See Also