Marmalade SDK S3E: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
||
| (22 intermediate revisions by the same user not shown) | |||
| Line 17: | Line 17: | ||
// 0x02 - GCC | // 0x02 - GCC | ||
// 0x04 - RVCT | // 0x04 - RVCT | ||
2 bytes (uint16) - architecture // e.g. 0x00 - ARM[0] | |||
// Note: If section size or offset is "0", then section doesn't exist in the archive | |||
4 bytes (uint32) - fixup section offset | |||
4 bytes (uint32) - fixup section size | |||
4 bytes (uint32) - code section offset | |||
4 bytes (uint32) - code section size | |||
4 bytes (uint32) - BSS size? | |||
4 bytes (uint32) - signature section offset | |||
4 bytes (uint32) - signature section size | |||
4 bytes (uint32) - entry point // e.g. 0x00 | |||
4 bytes (uint32) - config section offset | |||
4 bytes (uint32) - config section size | |||
4 bytes (uint32) - Base Address | |||
4 bytes (uint32) - extra section offset | |||
4 bytes (uint32) - extra section size | |||
// extra header (only if version > 4.9.0) | |||
4 bytes (uint32) - extra header length // 8 | |||
4 bytes (uint32) - data offset | |||
// sections | |||
x bytes - config section data (contains "app.icf" and "s3e.icf" config files) | |||
x bytes - code section data / loadable data (code + data + BSS) | |||
x bytes - fixup section data | |||
x bytes - signature section data | |||
x bytes - extra section data / license section data (188 bytes) | |||
</pre> | </pre> | ||
| Line 25: | Line 61: | ||
* This file format occurs in games made using '''Marmalade SDK'''. | * This file format occurs in games made using '''Marmalade SDK'''. | ||
* Whole archive | * Whole archive may be compressed with '''LZMA''' compression or with '''ZLIB''' compression. | ||
=== Games === | === Games === | ||
| Line 34: | Line 70: | ||
* Expendable:Rearmed (needs confirmation) | * Expendable:Rearmed (needs confirmation) | ||
* Lara Croft and the Guardian of Light (needs confirmation) | * Lara Croft and the Guardian of Light (needs confirmation) | ||
* Resident Evil (*.S3E) (N-Gage / iOS) | * Resident Evil: Degeneration (*.S3E) (N-Gage / iOS) | ||
* Metal Gear Solid Mobile (needs confirmation) | * Metal Gear Solid Mobile (needs confirmation) | ||
* SimCity BuildIt (*.S3E) | * SimCity BuildIt (*.S3E) | ||
| Line 40: | Line 76: | ||
=== QuickBMS Script === | === QuickBMS Script === | ||
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Marmalade%20SDK/Marmalade_SDK_S3E_script.bms Marmalade_SDK_S3E_script.bms] | |||
* [http://aluigi.org/bms/xe3u.bms xe3u.bms] | * [http://aluigi.org/bms/xe3u.bms xe3u.bms] | ||
| Line 56: | Line 93: | ||
[[Category:Complete | [[Category:Complete Almost Done|Marmalade SDK S3E]] | ||
[[Category:Platform PC|Marmalade SDK S3E]] | [[Category:Platform PC|Marmalade SDK S3E]] | ||
[[Category:CE Compressed|Marmalade SDK S3E]] | [[Category:CE Compressed|Marmalade SDK S3E]] | ||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
[[Category:Extension_s3e | Extension: s3e]] | [[Category:Extension_s3e | Extension: s3e]] | ||
[[Category:LZMA compression]] | [[Category:LZMA compression]] | ||
[[Category:ZLIB compression]] | |||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 19:13, 31 July 2022
Back to index | Edit this page
S3E
- Format Type : Archive
- Endian Order : Little Endian
- Signature : XE3U
Format Specifications
// header (64 bytes)
4 bytes (char) - signature // "XE3U"
4 bytes (uint32) - archive version // e.g. 00 0F 04 00 = v4.15.0
2 bytes (uint16) - flags // 0x01 - DEBUG
// 0x02 - GCC
// 0x04 - RVCT
2 bytes (uint16) - architecture // e.g. 0x00 - ARM[0]
// Note: If section size or offset is "0", then section doesn't exist in the archive
4 bytes (uint32) - fixup section offset
4 bytes (uint32) - fixup section size
4 bytes (uint32) - code section offset
4 bytes (uint32) - code section size
4 bytes (uint32) - BSS size?
4 bytes (uint32) - signature section offset
4 bytes (uint32) - signature section size
4 bytes (uint32) - entry point // e.g. 0x00
4 bytes (uint32) - config section offset
4 bytes (uint32) - config section size
4 bytes (uint32) - Base Address
4 bytes (uint32) - extra section offset
4 bytes (uint32) - extra section size
// extra header (only if version > 4.9.0)
4 bytes (uint32) - extra header length // 8
4 bytes (uint32) - data offset
// sections
x bytes - config section data (contains "app.icf" and "s3e.icf" config files)
x bytes - code section data / loadable data (code + data + BSS)
x bytes - fixup section data
x bytes - signature section data
x bytes - extra section data / license section data (188 bytes)
Notes and Comments
- This file format occurs in games made using Marmalade SDK.
- Whole archive may be compressed with LZMA compression or with ZLIB compression.
Games
List of games using this file format:
- Angry Birds POP! (needs confirmation)
- Backbreaker (needs confirmation)
- Bubble Mania (*.S3E) (Android)
- Expendable:Rearmed (needs confirmation)
- Lara Croft and the Guardian of Light (needs confirmation)
- Resident Evil: Degeneration (*.S3E) (N-Gage / iOS)
- Metal Gear Solid Mobile (needs confirmation)
- SimCity BuildIt (*.S3E)
QuickBMS Script
Compatible Programs
- Marmalade SDK (c:\Marmalade\8.6\s3e\bin\)
- s3e_info.py
- s3extract.py
- 7-zip (only for LZMA decompression)
See Also