MediEvil BIN: Difference between revisions

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imported>Ikskoks
(Created page with "== BIN == * ''' Game ''': MediEvil <br> * ''' Format Type ''': Level <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> =...")
 
imported>Ikskoks
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<pre>
<pre>
// MediEvil BIN file format


4 bytes - unknown (num of objects?)
4 bytes - unknown
num_of_objects *
{
  x bytes (char) - object name
  1 byte - null
}
x bytes - unknown
//game text
num_of_strings *
{
  x byes - text string
}
//some array?
num_of_entries *
{
  4 bytes (uint32) - some ID?
  4 bytes - unknown
}
</pre>
</pre>
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[[Category:Extension_bin | Extension: bin]]
[[Category:Extension_bin | Extension: bin]]
[[Category:BMS_None | BMS: None]]
[[Category:BMS_None | BMS: None]]
[[Category:File Format]]

Latest revision as of 15:50, 12 January 2021

BIN


Format Specifications

// MediEvil BIN file format

4 bytes - unknown (num of objects?)
4 bytes - unknown

num_of_objects *
{
  x bytes (char) - object name
  1 byte - null
}

x bytes - unknown

//game text
num_of_strings *
{
  x byes - text string
}

//some array?
num_of_entries *
{
  4 bytes (uint32) - some ID?
  4 bytes - unknown
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Level files for the game. They contain text strings.

Compatible Programs

None.