Metropolis Software TEXTURE: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Ikskoks
imported>Ikskoks
 
(12 intermediate revisions by the same user not shown)
Line 4: Line 4:
* ''' Format Type ''':    Image <br>  
* ''' Format Type ''':    Image <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' Signature ''':    S3TC / S3TCDXT1 <br>  
* ''' Signature ''':    S3TC / S3TCDXT1 / S3TCDXT5 <br>  




Line 13: Line 13:
// header (33 bytes)
// header (33 bytes)
4 bytes (char) - signature // "S3TC"
4 bytes (char) - signature // "S3TC"
3 bytes (char) - texture type  // e.g. "DXT1"
3 bytes (char) - texture type  // e.g. "DXT1" or "DXT5"
4 bytes (uint32) - image width
4 bytes (uint32) - image width
4 bytes (uint32) - image height
4 bytes (uint32) - image height
Line 28: Line 28:


* This file format occurs in games made by '''Metropolis Software'''.
* This file format occurs in games made by '''Metropolis Software'''.
* This file format uses '''BC / DXTn / S3''' texture compression.


=== Games ===  
=== Games ===  
Line 41: Line 42:
=== Compatible Programs ===  
=== Compatible Programs ===  


None.
* Raw texture cooker
<br/><br>
<br/><br>


Line 51: Line 52:
[[Category:Extension_texture | Extension: texture]]
[[Category:Extension_texture | Extension: texture]]
[[Category:BMS_None | BMS: None]]
[[Category:BMS_None | BMS: None]]
[[Category:DXT1 compression]]
[[Category:DXT5 compression]]
[[Category:File Format]]
[[Category:File Format]]

Latest revision as of 21:22, 19 July 2022

Back to index | Edit this page

TEXTURE

  • Format Type : Image
  • Endian Order : Little Endian
  • Signature : S3TC / S3TCDXT1 / S3TCDXT5


Format Specifications

// header (33 bytes)
4 bytes (char) - signature // "S3TC"
3 bytes (char) - texture type  // e.g. "DXT1" or "DXT5"
4 bytes (uint32) - image width
4 bytes (uint32) - image height
4 bytes (uint32) - image data size
4 bytes (uint32) - bpp?  // e.g. 24
9 bytes - nulls

// data
x bytes - image data

Notes and Comments

  • This file format occurs in games made by Metropolis Software.
  • This file format uses BC / DXTn / S3 texture compression.

Games

List of games using this file format:

  • Gorky Zero (*.TEXTURE)
  • Gorky 02: Aurora Watching / Soldier Elite (*.TEXTURE)
  • Infernal (*.TEXTURE)

QuickBMS Script

Not written yet.

Compatible Programs

  • Raw texture cooker