Red Comrades Save The Galaxy SFX: Difference between revisions

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imported>Ikskoks
(Created page with "{{GRAFPageHeader}} == SFX == * ''' Format Type ''': Archive <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> * ''' Signature '''...")
 
imported>Ikskoks
 
(4 intermediate revisions by the same user not shown)
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=== QuickBMS Script ===  
=== QuickBMS Script ===  


Not written yet.
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Red%20Comrades%20Save%20The%20Galaxy/Red_Comrades_Save_The_Galaxy_SFX_script.bms Red_Comrades_Save_The_Galaxy_SFX_script.bms]


=== Compatible Programs ===  
=== Compatible Programs ===  


* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Red%20Comrades%20Save%20The%20Galaxy/Red_Comrades_Save_The_Galaxy_SFX_script.bms Red_Comrades_Save_The_Galaxy_SFX_script.bms]
None.
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Latest revision as of 21:43, 15 July 2023

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SFX

  • Format Type : Archive
  • Endian Order : Little Endian
  • Signature : StOR


Format Specifications

// header
4 bytes (char) - signature // "StOR"
4 bytes (uint32) - directory offset


// data
number_of_files *
{
   x bytes - file data
}


// directory
4 bytes (uint32) - number of entries in directory
number_of_entries *
{
   4 bytes - unknown
   4 bytes (uint32) - file offset
   4 bytes (uint32) - file size
}

// file paths
number_of_entries *
{
   x bytes (char) - file path
}

Notes and Comments

None.

Games

List of games using this file format:

  • Red Comrades Save The Galaxy (*.SFX)

QuickBMS Script

Compatible Programs

None.