Shaiya Online/Model: Difference between revisions

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===Format Specifications===
===Format Specifications===
3DC


<pre>
<pre>
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}
}


uint32 numIdx
uint32 numFaces
uint16[numIdx] Index
numFaces Face {
    uint16[3] v1, v2, v3
}
</pre>
 
3DO
 
<pre>
uint32 null
uint32 numVerts
 
numVerts Vertex {
    float[3] vx, vy, vz
    float[3] nx, ny, nz
    float[2] tu, tv
}
 
uint32 numFaces
numFaces Face {
  uint16[3] v1, v2, v3
}
</pre>
</pre>


===Notes===
===Notes===


Any notes that are too large to leave as comments.
There are two types of 3DC's. The first type is specified above. The second type is very similar, except without the bone struct or the numBones (the vertex struct is still the same though)


===Import Scripts===
===Import Scripts===

Latest revision as of 03:43, 15 January 2012

Format Specifications

3DC

uint32 constant00
uint32 numBones
struct Bone {
    float[16] Matrix4X4 
}
uint32 numVerts
struct Vert {
    float[3] CoordXYZ
    float Weight
    byte BoneID01
    byte BoneID02
    byte NULL1
    byte NULL2
    float[3] NormalXYZ
    float[2] TexCoordUV
}

uint32 numFaces
numFaces Face {
    uint16[3] v1, v2, v3
}

3DO

uint32 null
uint32 numVerts

numVerts Vertex {
    float[3] vx, vy, vz
    float[3] nx, ny, nz
    float[2] tu, tv
}

uint32 numFaces
numFaces Face {
   uint16[3] v1, v2, v3
}

Notes

There are two types of 3DC's. The first type is specified above. The second type is very similar, except without the bone struct or the numBones (the vertex struct is still the same though)

Import Scripts

Any import scripts that have been written.

Related Games

Games that use the same, or a very similar, format.