Slayer Engine MTX ST: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
imported>Ikskoks
(Created page with "{{GRAFPageHeader}} == MTX, ST == * ''' Format Type ''': Image <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> === Format Spec...")
 
imported>Ikskoks
 
(24 intermediate revisions by the same user not shown)
Line 4: Line 4:
* ''' Format Type ''':    Image <br>  
* ''' Format Type ''':    Image <br>  
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br>
* ''' Signatures ''':    MULTITEX / ST <br>




Line 10: Line 11:
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
<pre>
8 bytes (char) - magic // "MULTITEX"
8 bytes (char) - signature // "MULTITEX"
// TODO
// TODO
</pre>
</pre>
Line 19: Line 20:
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;">
<pre>
<pre>
2 bytes (char) - magic // "ST"
2 bytes (char) - signature // "ST"
// TODO
// TODO
</pre>
</pre>
</div>
</div>
=== MultiEx BMS Script ===
Not written yet.
=== QuickBMS Script ===
* [https://forum.xentax.com/viewtopic.php?p=50857#p50857 Indiana Jones script]


=== Notes and Comments ===  
=== Notes and Comments ===  


* File format is used by '''Slayer Engine''' developed by [https://en.wikipedia.org/wiki/The_Collective_(company) The Collective] (now Double Helix Games) company.
* File format is used by '''Slayer Engine''' developed by [https://en.wikipedia.org/wiki/The_Collective_(company) The Collective] (now Double Helix Games) company.
* MTX and ST files are used to store texture data.


=== Games ===  
=== Games ===  
Line 41: Line 35:
* Indiana Jones and the Emperor's Tomb (*.MTX)
* Indiana Jones and the Emperor's Tomb (*.MTX)
* Buffy The Vampire Slayer (XBOX) (*.MTX)
* Buffy The Vampire Slayer (XBOX) (*.MTX)
* Marc Ecko's Getting Up: Contents Under Pressure (*.ST)
=== QuickBMS Script ===
* [https://forum.xentax.com/viewtopic.php?p=50857#p50857 Indiana Jones script]


=== Compatible Programs ===  
=== Compatible Programs ===  


None.
* [http://3doc.i3dconverter.com/index.html 3D Object Converter] (v7.041 or newer) (it can preview *.ST files)
 
==Gallery==
<gallery bordercolor="transparent" spacing="small" orientation="landscape">
slayer_engine_3d_converter_01.png
slayer_engine_3d_converter_02.png
</gallery>


=== See Also ===  
=== See Also ===  

Latest revision as of 14:44, 14 August 2022

Back to index | Edit this page

MTX, ST

  • Format Type : Image
  • Endian Order : Little Endian
  • Signatures : MULTITEX / ST


Format Specifications (MTX)

8 bytes (char) - signature // "MULTITEX"
// TODO

Format Specifications (ST)

2 bytes (char) - signature // "ST"
// TODO

Notes and Comments

  • File format is used by Slayer Engine developed by The Collective (now Double Helix Games) company.
  • MTX and ST files are used to store texture data.

Games

List of games using the same file format:

  • The Da Vinci Code (*.ST)
  • Indiana Jones and the Emperor's Tomb (*.MTX)
  • Buffy The Vampire Slayer (XBOX) (*.MTX)
  • Marc Ecko's Getting Up: Contents Under Pressure (*.ST)

QuickBMS Script

Compatible Programs

Gallery

See Also