Star Trek 25th BMP: Difference between revisions
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* An external palette (PAL) is needed to view or convert these images. | * An external palette (PAL) is needed to view or convert these images. | ||
* The image data is ordered from the top left to the bottom right, line-wise.<br> | * The image data is ordered from the top left to the bottom right, line-wise.<br> | ||
[[Category:Format_Image | Type: Image]] | |||
[[Category:Extension_bmp | Extension: bmp]] | |||
[[Category:File Format]] | |||
Latest revision as of 14:50, 21 January 2021
BMP
- Format Type : Bitmap image
- Endian Order : Little Endian
Format Specifications
// *.bmp file
- uint16 {2} - X Coordinate Offset
- uint16 {2} - Y Coordinate Offset
- uint16 {2} - Image Width
- uint16 {2} - Image Height
- byte {X} - Image Data
Notes and Comments
- In most cases the coordinate offset values tell the game where the bitmap has to be placed on screen (compared to the top left corner). Sometimes, the high bits of this values are set, resulting in abnormally high offsets. The reason for this is not yet known, it might be related to the need of relative offsets in the course of playing animation (ANM) files.
- An external palette (PAL) is needed to view or convert these images.
- The image data is ordered from the top left to the bottom right, line-wise.