Urban Chaos VAG: Difference between revisions
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// VAG file format | // VAG file format | ||
4 bytes (uint32) - number of audio entries | |||
890 bytes - unknown | |||
num_of_audio_entries * | num_of_audio_entries * | ||
{ | { | ||
x bytes - | x bytes - ADPCM data (Waveform data) | ||
} | } | ||
</pre> | </pre> | ||
| Line 26: | Line 27: | ||
=== Notes and Comments === | === Notes and Comments === | ||
* It is audio container used in | * It is audio container used in Urban Chaos PS1 version. It is very similar to standard PlayStation 1 [[VAG]] files. | ||
* To play audio from PSXSOUND.VAG file, you need to open it in MFAudio with these settings: Compressed ADPCM, Frequency: 11025, Channels: 1, Offset: 894 | * To play audio from PSXSOUND.VAG file, you need to open it in MFAudio with these settings: Compressed ADPCM, Frequency: 11025, Channels: 1, Offset: 894 | ||
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[[Category:Extension_vag | Extension: vag]] | [[Category:Extension_vag | Extension: vag]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | |||
Latest revision as of 17:07, 25 January 2021
VAG
- Game : Urban Chaos
- Format Type : Audio
- Endian Order : Little Endian
Format Specifications
// Urban Chaos
// VAG file format
4 bytes (uint32) - number of audio entries
890 bytes - unknown
num_of_audio_entries *
{
x bytes - ADPCM data (Waveform data)
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- It is audio container used in Urban Chaos PS1 version. It is very similar to standard PlayStation 1 VAG files.
- To play audio from PSXSOUND.VAG file, you need to open it in MFAudio with these settings: Compressed ADPCM, Frequency: 11025, Channels: 1, Offset: 894
Compatible Programs
- MFAudio