Urban Chaos VAG: Difference between revisions

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// VAG file format  
// VAG file format  


894 bytes - unknown
4 bytes (uint32) - number of audio entries
890 bytes - unknown
num_of_audio_entries *
num_of_audio_entries *
{
{
   x bytes - RAW ADPCM data (Waveform data)
   x bytes - ADPCM data (Waveform data)
}
}
</pre>
</pre>
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=== Notes and Comments ===  
=== Notes and Comments ===  


* It is audio container used in Urba Chaso PS1 version. It is very similar to standard PlayStation 1 [[VAG]] files.
* It is audio container used in Urban Chaos PS1 version. It is very similar to standard PlayStation 1 [[VAG]] files.
* To play audio from PSXSOUND.VAG file, you need to open it in MFAudio with these settings: Compressed ADPCM, Frequency: 11025, Channels: 1, Offset: 894
* To play audio from PSXSOUND.VAG file, you need to open it in MFAudio with these settings: Compressed ADPCM, Frequency: 11025, Channels: 1, Offset: 894


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[[Category:Extension_vag | Extension: vag]]
[[Category:Extension_vag | Extension: vag]]
[[Category:BMS_None | BMS: None]]
[[Category:BMS_None | BMS: None]]
[[Category:File Format]]

Latest revision as of 17:07, 25 January 2021

VAG


Format Specifications

// Urban Chaos 
// VAG file format 

4 bytes (uint32) - number of audio entries
890 bytes - unknown
num_of_audio_entries *
{
   x bytes - ADPCM data (Waveform data)
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • It is audio container used in Urban Chaos PS1 version. It is very similar to standard PlayStation 1 VAG files.
  • To play audio from PSXSOUND.VAG file, you need to open it in MFAudio with these settings: Compressed ADPCM, Frequency: 11025, Channels: 1, Offset: 894

Compatible Programs

  • MFAudio