Vicious Engine Archive: Difference between revisions
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=== Format Specifications === | === Format Specifications === | ||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width: | <div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:900px; overflow:auto;"> | ||
<pre> | <pre> | ||
// Vicious Engine Archive File Format | |||
//header | //header | ||
8 bytes - signature // \x56\xC0\xA9\x2F\x04\x22\x4D\x18 - Adventure Time Investigations | 8 bytes - signature // \x56\xC0\xA9\x2F\x04\x22\x4D\x18 - Adventure Time Investigations | ||
| Line 26: | Line 28: | ||
</div> | </div> | ||
=== | === QuickBMS Script === | ||
* [https://forum.xentax.com/viewtopic.php?p=130361#p130361 Ben 10 script] | |||
* [http://aluigi.altervista.org/bms/spy_vs_spy_ps2.bms spy_vs_spy_ps2.bms] | |||
=== Notes and Comments === | === Notes and Comments === | ||
| Line 34: | Line 37: | ||
* This file format occurs in games made on '''Vicious Engine'''. | * This file format occurs in games made on '''Vicious Engine'''. | ||
* Archives are compressed with '''LZF''' compression method. | * Archives are compressed with '''LZF''' compression method. | ||
* It seems that file format for archive from '''PC/X360''' games is different than the one used in '''PS2/PSP''' games. | |||
* In PC/X360 games archives have extensions like '''LOC, GAM, ET''' etc. while on PS2/PSP archive filename is always '''DATA.PAK'''. | |||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* Adventure Time: Finn and Jake Investigations (PC) | * Adventure Time: Finn and Jake Investigations (PC) | ||
* Ben 10 Ultimate Alien: Cosmic Destruction | * Ben 10: Alien Force (PS2) (*.PAK) (uses different archive format - needs more research) | ||
* Ben 10 Ultimate Alien: Cosmic Destruction (X360) | |||
* Curious George (PS2) (*.PAK) (uses different archive format - needs more research) | |||
* Dead Head Fred (PSP) (*.PAK) (uses different archive format - needs more research) | |||
* Hilton Ultimate Team Play (PSP) (*.PAK) (uses different archive format - needs more research) | |||
* Kung Fu Panda: Showdown of Legendary Legends (PC) | |||
* Robotech: Battlecry (*.PAK) (uses different archive format - needs more research) | |||
* Spy vs. Spy (PS2) (*.PAK) (uses different archive format - needs more research) | |||
=== Compatible Programs === | === Compatible Programs === | ||
None. | None. | ||
=== See Also === | |||
* [https://www.retroreversing.com/psp-debug-symbols Vicious Engine debug symbols] | |||
* [https://github.com/lusid1/Preservation-HiltonUltimateTeamPlay/blob/main/Vicious%20Engine%20DATA.PAK%20format Vicious Engine DATA.PAK format] | |||
<br/><br> | <br/><br> | ||
[[Category:Complete | [[Category:Complete WIP|Vicious Engine Archive]] | ||
[[Category:Platform PC|Vicious Engine Archive]] | [[Category:Platform PC|Vicious Engine Archive]] | ||
[[Category:Platform PS2|Vicious Engine Archive]] | |||
[[Category:Platform PSP|Vicious Engine Archive]] | |||
[[Category:Platform X360|Vicious Engine Archive]] | |||
[[Category:CE Compressed|Vicious Engine Archive]] | [[Category:CE Compressed|Vicious Engine Archive]] | ||
[[Category:Format_Archive | Type: Archive]] | [[Category:Format_Archive | Type: Archive]] | ||
| Line 56: | Line 76: | ||
[[Category:Extension_map | Extension: map]] | [[Category:Extension_map | Extension: map]] | ||
[[Category:Extension_rgn | Extension: rgn]] | [[Category:Extension_rgn | Extension: rgn]] | ||
[[Category:Extension_pak | Extension: pak]] | |||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 21:32, 31 March 2022
Back to index | Edit this page
LOC, GAM, ET, LS, MAP, RGN
- Format Type : Archive
- Endian Order : Little Endian \ Big Endian
Format Specifications
// Vicious Engine Archive File Format
//header
8 bytes - signature // \x56\xC0\xA9\x2F\x04\x22\x4D\x18 - Adventure Time Investigations
// \x2F\xA9\xC0\x56\xCD\x33\x2E\x57 - Ben 10 Ultimate Alien: Cosmic Destruction
4 bytes (uint32) - uncompressed file size
4 bytes (uint32) - number of offsets
num_of_offsets *
{
4 bytes (uint32) - data offset // Note: offsets to the parts of one file
}
4 bytes (uint32) - offset to the end of the archive
x bytes - unknown
QuickBMS Script
Notes and Comments
- This file format occurs in games made on Vicious Engine.
- Archives are compressed with LZF compression method.
- It seems that file format for archive from PC/X360 games is different than the one used in PS2/PSP games.
- In PC/X360 games archives have extensions like LOC, GAM, ET etc. while on PS2/PSP archive filename is always DATA.PAK.
Games
List of games using this file format:
- Adventure Time: Finn and Jake Investigations (PC)
- Ben 10: Alien Force (PS2) (*.PAK) (uses different archive format - needs more research)
- Ben 10 Ultimate Alien: Cosmic Destruction (X360)
- Curious George (PS2) (*.PAK) (uses different archive format - needs more research)
- Dead Head Fred (PSP) (*.PAK) (uses different archive format - needs more research)
- Hilton Ultimate Team Play (PSP) (*.PAK) (uses different archive format - needs more research)
- Kung Fu Panda: Showdown of Legendary Legends (PC)
- Robotech: Battlecry (*.PAK) (uses different archive format - needs more research)
- Spy vs. Spy (PS2) (*.PAK) (uses different archive format - needs more research)
Compatible Programs
None.
See Also