Arx Fatalis CIN: Difference between revisions

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== TLD ==  
== CIN ==  
* ''' Game ''':    Arx Fatalis <br>  
* ''' Game ''':    Arx Fatalis <br>  
* ''' Format Type ''':    Misc <br>  
* ''' Format Type ''':    Misc <br>  
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4 bytes (char) - magic  // "KFA" + 0x00
4 bytes (char) - magic  // "KFA" + 0x00
4 bytes (uint32) - version
4 bytes (uint32) - version
x bytes (char) - some path  // "K:\ARX\sfx\speech\Spanish\."
4 bytes (uint32) - unknown // "1"
4 bytes (uint32) - unknown


// TODO
// TODO
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=== Compatible Programs ===  
=== Compatible Programs ===  


* [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/DANAE/ARX_C_loadsave.cpp#L73 ARX_C_loadsave.cpp]
* [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/DANAE/ARX_C_loadsave.cpp#L73 ARX_C_loadsave.cpp] (DANAE Editor)
<br/><br>
<br/><br>



Latest revision as of 13:28, 10 January 2021

CIN

  • Game : Arx Fatalis
  • Format Type : Misc
  • Endian Order : Little Endian


Format Specifications

// Arx Fatalis
// CIN file format

4 bytes (char) - magic  // "KFA" + 0x00
4 bytes (uint32) - version
x bytes (char) - some path  // "K:\ARX\sfx\speech\Spanish\."
4 bytes (uint32) - unknown // "1"
4 bytes (uint32) - unknown 


// TODO

MultiEx BMS Script

Not written yet.

Notes and Comments

  • CIN files contain cinematic description and data (images, effects, audio).

Compatible Programs