BRFNT BRFNA BRFNU Font: Difference between revisions
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== BRFNT, BRFNA == | == BRFNT, BRFNA == | ||
* ''' Format Type ''': | * ''' Format Type ''': Font <br> | ||
* ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': | * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Big Endian <br> | ||
* ''' Signature ''': RFNT / RFNA <br> | * ''' Signature ''': RFNT / RFNA / RFNU <br> | ||
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<pre> | <pre> | ||
// header | // header | ||
4 bytes (char) - signature // "RFNT" or "RFNA" | 4 bytes (char) - signature // "RFNT" or "RFNA" or "RFNU" | ||
2 bytes (uint16) - endianess // FE FF - big endian | 2 bytes (uint16) - endianess // FE FF - big endian | ||
// FF FE - little endian | // FF FE - little endian | ||
2 bytes (uint16) - file version | 2 bytes (uint16) - file version // e.g. 01 04 (260) | ||
4 bytes (uint32) - total file size | 4 bytes (uint32) - total file size | ||
2 bytes (uint16) - offset to first chunk | 2 bytes (uint16) - offset to first chunk | ||
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=== Notes and Comments === | === Notes and Comments === | ||
* BRFNT (Binary Revolution Font) files contain bitmap fonts. | |||
* This format supports chunks such as: GLGR, FINF, TGLP, CWDH, CMAP. | |||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* Mario Kart Wii | * Mario Kart Wii (*.BRFNT / *.BRFNU) | ||
* Wii Menu ( | * New Super Mario Bros. Wii | ||
* Super Smash Bros. Brawl | |||
* Super Mario Galaxy 1 | |||
* Super Mario Galaxy 2 | |||
* Wii Menu (*.BRFNA) | |||
=== QuickBMS Script === | === QuickBMS Script === | ||
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=== Compatible Programs === | === Compatible Programs === | ||
* [https://wiki.tockdom.com/wiki/Brfnt2tpl brfnt2tpl] | |||
* [https://github.com/RoadrunnerWMC/BRFNTify-Next BRFNTify-Next] | |||
* [https://wiki.tockdom.com/wiki/Fontifier Fontifier] | |||
* [https://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox] | |||
=== See Also === | |||
* [https://wiibrew.org/wiki/BRFNT_files BRFNT files description (wiibrew.org)] | |||
* [https://wiki.tockdom.com/wiki/BRFNT_(File_Format) BRFNT files description (wiki.tockdom.com)] | |||
<br/><br> | <br/><br> | ||
[[Category:Complete | [[Category:Complete Almost Done|BRFNT BRFNA Image]] | ||
[[Category:Platform WII|BRFNT BRFNA Image]] | [[Category:Platform WII|BRFNT BRFNA Image]] | ||
[[Category:CE | [[Category:CE None|BRFNT BRFNA Image]] | ||
[[Category: | [[Category:Format_Font | Type: Font]] | ||
[[Category:Extension_brfnt | Extension: brfnt]] | [[Category:Extension_brfnt | Extension: brfnt]] | ||
[[Category:Extension_brfna | Extension: brfna]] | [[Category:Extension_brfna | Extension: brfna]] | ||
[[Category:Extension_brfnu | Extension: brfnu]] | |||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | [[Category:File Format]] | ||
Latest revision as of 11:10, 18 April 2022
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BRFNT, BRFNA
- Format Type : Font
- Endian Order : Big Endian
- Signature : RFNT / RFNA / RFNU
Format Specifications
// header
4 bytes (char) - signature // "RFNT" or "RFNA" or "RFNU"
2 bytes (uint16) - endianess // FE FF - big endian
// FF FE - little endian
2 bytes (uint16) - file version // e.g. 01 04 (260)
4 bytes (uint32) - total file size
2 bytes (uint16) - offset to first chunk
2 bytes (uint16) - chunk count
// chunks
num_of_chunks *
{
4 bytes (char) - chunk name // e.g. "FINF"
4 bytes (uint32) - chunk size
x bytes - chunk data
}
Notes and Comments
- BRFNT (Binary Revolution Font) files contain bitmap fonts.
- This format supports chunks such as: GLGR, FINF, TGLP, CWDH, CMAP.
Games
List of games using this file format:
- Mario Kart Wii (*.BRFNT / *.BRFNU)
- New Super Mario Bros. Wii
- Super Smash Bros. Brawl
- Super Mario Galaxy 1
- Super Mario Galaxy 2
- Wii Menu (*.BRFNA)
QuickBMS Script
Not written yet.
Compatible Programs
See Also