Fallout: Difference between revisions

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imported>Shadowbird
imported>Ikskoks
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: uint32 {4}&nbsp;&nbsp; - File attribute - <font color="purple">32</font> (0x20) means normal file, <font color="purple">64</font> (0x40) - compressed file <br>  
: uint32 {4}&nbsp;&nbsp; - File attribute - <font color="purple">32</font> (0x20) means normal file, <font color="purple">64</font> (0x40) - compressed file <br>  
: uint32 {4}&nbsp;&nbsp; - File Offset <br>  
: uint32 {4}&nbsp;&nbsp; - File Offset <br>  
: uint32 {4}&nbsp;&nbsp; - File length (size) in DAT <br>  
: uint32 {4}&nbsp;&nbsp; - Uncompressed File Size <br>  
: uint32 {4}&nbsp;&nbsp; - Compressed File Size <font color="red">(?)</font><br>  
: uint32 {4}&nbsp;&nbsp; - Compressed File Size<br>  
<br>
<br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>  
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>  
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* [[Game Extractor|Game Extractor]]<br>
* [[Game Extractor|Game Extractor]]<br>
[[Category:File Format]]

Latest revision as of 12:48, 6 January 2021

Choose archive extension:

DAT (BIG)


Format Specifications

uint32 {4}   - Number of Directories
uint32 {4}   - Unknown
uint32 {4}   - null
uint32 {4}   - Unknown

// for each directory

byte {1}     - Directory Name Length
char {X}     - Directory Name


uint32 {4}   - Number of files in the directory
uint32 {4}   - Unknown
uint32 {4}   - Unknown (16)
uint32 {4}   - Unknown

// for each file

byte {1}     - Filename Length
char {X}     - Filename
uint32 {4}   - File attribute - 32 (0x20) means normal file, 64 (0x40) - compressed file
uint32 {4}   - File Offset
uint32 {4}   - Uncompressed File Size
uint32 {4}   - Compressed File Size


byte {X}     - File Data

MultiEx BMS Script

Not written yet

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