Ghost Recon RSB: Difference between revisions
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Latest revision as of 13:42, 10 January 2021
Contents: GRAFs page - All - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z - Edit
Format Type: Archive
Extensions: rsb
Platforms: unknown
Endian Order: Little Endian
Format Specifications
Image
IMAGE HEADER
uint32 {4} - Unknown (2/4/5/6)
uint32 {4} - Image Width
uint32 {4} - Image Height
uint32 {4} - Number Of Bits Used For Red
uint32 {4} - Number Of Bits Used For Green
uint32 {4} - Number Of Bits Used For Blue
uint32 {4} - Number Of Bits Used For Alpha
PIXELS
for each pixel
if (8-8-8-8){
byte {1} - Red
byte {1} - Green
byte {1} - Blue
byte {1} - Alpha
}
else if (4-4-4-4){
4 bits - Red
4 bits - Green
4 bits - Blue
4 bits - Alpha
}
else if (5-6-5){
5 bits - Red
6 bits - Green
5 bits - Blue
}
IMAGE FOOTER
uint32 {4} - Unknown (1)
byte {6} - null
uint32 {4} - Unknown (512)
uint32 {4} - Unknown (768)
byte {39} - null
uint32 {4} - Padding (-1)
MultiEx BMS Script
No BMS script
Supported Programs
Notes
No additional notes
Games
- Ghost Recon