Kelly Slater’s Pro Surfer PS2M PS2MESH: Difference between revisions
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[[Category:Complete WIP|Kelly Slater’s Pro Surfer PS2M PS2MESH]] | [[Category:Complete WIP|Kelly Slater’s Pro Surfer PS2M PS2MESH]] | ||
[[Category:Platform | [[Category:Platform PS2|Kelly Slater’s Pro Surfer PS2M PS2MESH]] | ||
[[Category:CE None|Kelly Slater’s Pro Surfer PS2M PS2MESH]] | [[Category:CE None|Kelly Slater’s Pro Surfer PS2M PS2MESH]] | ||
[[Category:Format_3DModel | Type: 3DModel]] | [[Category:Format_3DModel | Type: 3DModel]] | ||
Latest revision as of 11:25, 5 April 2021
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PS2MESH
- Format Type : 3D Model
- Endian Order : Little Endian
Format Specifications
// PS2MESH file format // header 4 bytes (char) - signature // "PS2M" 4 bytes (uint32) - version // e.g. 1543 4 bytes (uint32) - number of meshes 4 bytes (uint32) - padding // mesh struct 4 bytes (uint32) - flags 4 bytes (uint32) - file pointer 4 bytes (uint32) - next mesh pointer 4 bytes (uint32) - data size 32 bytes (char) - mesh name // e.g. "animclouds000" x bytes - sphere center struct 4 bytes (float) - sphere radius 4 bytes (uint32) - number of LODs x bytes - LOD info struct 4 bytes (uint32) - number of bones x bytes - bones struct 4 bytes (uint32) - number of sections x bytes - section struct 4 bytes (uint32) - padding 4 bytes (float) - range 4 bytes (uint32) - padding 4 bytes (uint32) - padding 32 bytes (char) - LOD name?
MultiEx BMS Script
Not written yet.
Notes and Comments
None.
Games
List of games using this file format:
- Kelly Slater’s Pro Surfer
Compatible Programs
None.