Lego Racers JAM: Difference between revisions
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* [https://aluigi.altervista.org/bms/legoracer_jam.bms legoracer_jam.bms] | * [https://aluigi.altervista.org/bms/legoracer_jam.bms legoracer_jam.bms] | ||
=== Games === | |||
List of games using this file format: | |||
* Disney's Stitch: Experiment 626 (PS2) (*.JAM) | |||
* Lego Racers (PS1/PC) (*.JAM) | |||
=== Compatible Programs === | === Compatible Programs === | ||
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[[Category:Complete Complete|Lego Racers JAM]] | [[Category:Complete Complete|Lego Racers JAM]] | ||
[[Category:Platform PS1|Lego Racers JAM]] | [[Category:Platform PS1|Lego Racers JAM]] | ||
[[Category:Platform PS2|Lego Racers JAM]] | |||
[[Category:Platform PC|Lego Racers JAM]] | [[Category:Platform PC|Lego Racers JAM]] | ||
[[Category:CE None|Lego Racers JAM]] | [[Category:CE None|Lego Racers JAM]] | ||
Latest revision as of 10:04, 11 November 2021
Choose archive extension:
JAM
- Format Type : Archive
- Endian Order : Little Endian
- Signature : LJAM
Format Specifications
char {4} - Signature (LJAM)
// Directories
uint32 {4} - Number Of Files (0 means that there are no files, only nested directoies)
if (numFiles > 0) {
- // for each file
- char {12} - Filename (null)
- uint32 {4} - Offset
- uint32 {4} - Size
- }
- char {12} - Filename (null)
else if (numFiles == 0){
- uint32 {4} - Number Of SubDirectories
- // for each subdirectory
- char {12} - Subdirectory name
- uint32 {4} - Offset to subdirectory
- // go to subdirOffset and start again from "// Directories"
- }
- char {12} - Subdirectory name
byte {X} - File Data
MultiEx BMS Script
Not written yet.
QuickBMS Script
Games
List of games using this file format:
- Disney's Stitch: Experiment 626 (PS2) (*.JAM)
- Lego Racers (PS1/PC) (*.JAM)
Compatible Programs
See Also