Metropolis Software TEXTURE: Difference between revisions

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* This file format occurs in games made by '''Metropolis Software'''.
* This file format occurs in games made by '''Metropolis Software'''.
* This file format uses '''BC / DXT / S3''' texture compression.
* This file format uses '''BC / DXTn / S3''' texture compression.


=== Games ===  
=== Games ===  
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=== Compatible Programs ===  
=== Compatible Programs ===  


None.
* Raw texture cooker
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Latest revision as of 21:22, 19 July 2022

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TEXTURE

  • Format Type : Image
  • Endian Order : Little Endian
  • Signature : S3TC / S3TCDXT1 / S3TCDXT5


Format Specifications

// header (33 bytes)
4 bytes (char) - signature // "S3TC"
3 bytes (char) - texture type  // e.g. "DXT1" or "DXT5"
4 bytes (uint32) - image width
4 bytes (uint32) - image height
4 bytes (uint32) - image data size
4 bytes (uint32) - bpp?  // e.g. 24
9 bytes - nulls

// data
x bytes - image data

Notes and Comments

  • This file format occurs in games made by Metropolis Software.
  • This file format uses BC / DXTn / S3 texture compression.

Games

List of games using this file format:

  • Gorky Zero (*.TEXTURE)
  • Gorky 02: Aurora Watching / Soldier Elite (*.TEXTURE)
  • Infernal (*.TEXTURE)

QuickBMS Script

Not written yet.

Compatible Programs

  • Raw texture cooker