PlayStation 2 BD HD Audio: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks (→Games) |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 83: | Line 83: | ||
* PlayStation 2 Audio files. | * PlayStation 2 Audio files. | ||
* HD files contain header chunks while BD files contain audio data. | * HD files contain header chunks while BD files contain audio data. | ||
=== Games === | |||
List of games using this file format: | |||
* Bloody Roar 3 (PS2) | |||
* King of Colosseum II (PS2) | |||
* Shadow of Destiny (PS2) | |||
* Many more... | |||
=== Compatible Programs === | === Compatible Programs === | ||
Latest revision as of 10:54, 1 May 2023
BD, HD
- Format Type : Audio
- Endian Order : Little Endian
Format Specifications
// HD file format
// PlayStation 2 Audio
// little endian
// version chunk
4 bytes (char) - creator name // e.g. "IECS"
4 bytes (char) - chunk type // "sreV"
4 bytes (uint32) - chunk size
2 bytes (uint16) - reserved
1 byte (uint8) - major version // "1"
1 byte (uint8) - minor version // "1"
// header chunk
4 bytes (char) - creator name // e.g. "IECS"
4 bytes (char) - chunk type // "daeH"
4 bytes (uint32) - chunk size
4 bytes (uint32) - total header size
4 bytes (uint32) - body size
4 bytes (uint32) - program chunk offset
4 bytes (uint32) - sample set chunk offset
4 bytes (uint32) - sample chunk offset
4 bytes (uint32) - VAG info chunk offset
x bytes - padding // "0xFF"
// VAG info chunk
4 bytes (char) - creator name // e.g. "IECS"
4 bytes (char) - chunk type // "igaV"
4 bytes (uint32) - chunk size
4 bytes (uint32) - max VAG info number
x bytes - VAG info param offsets
num_of_params *
{
4 bytes (uint32) - VAG offset
2 bytes (uint16) - sampling rate
1 byte (uint8) - loop flag
1 byte (uint8) - reserved // "0xFF"
}
// sample chunk
4 bytes (char) - creator name // e.g. "IECS"
4 bytes (char) - chunk type // "lpmS"
4 bytes (uint32) - chunk size
4 bytes (uint32) - max sample number
x bytes - sample param offsets
x bytes - sample params
// sample set chunk
4 bytes (char) - creator name // e.g. "IECS"
4 bytes (char) - chunk type // "tesS"
4 bytes (uint32) - chunk size
4 bytes (uint32) - max sample set number
x bytes - sample set param offsets
x bytes - sample set params
// program chunk
4 bytes (char) - creator name // e.g. "IECS"
4 bytes (char) - chunk type // "gorP"
4 bytes (uint32) - chunk size
4 bytes (uint32) - max program number
x bytes - program param offsets
x bytes - program params
MultiEx BMS Script
Not written yet.
Notes and Comments
- PlayStation 2 Audio files.
- HD files contain header chunks while BD files contain audio data.
Games
List of games using this file format:
- Bloody Roar 3 (PS2)
- King of Colosseum II (PS2)
- Shadow of Destiny (PS2)
- Many more...
Compatible Programs
- Awave Studio
- VGMTrans