Sonic Frontiers NTSP: Difference between revisions
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{{GRAFPageHeader}} | {{GRAFPageHeader}} | ||
== | == NTSP == | ||
* ''' Format Type ''': Archive / Texture <br> | * ''' Format Type ''': Archive / Texture <br> | ||
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4 bytes (uint32) - version? // 1 | 4 bytes (uint32) - version? // 1 | ||
4 bytes (uint32) - number of texture packs | 4 bytes (uint32) - number of texture packs | ||
4 bytes (uint32) - number of textures | 4 bytes (uint32) - number of textures | ||
| Line 26: | Line 26: | ||
8 bytes (uint64) - data offset | 8 bytes (uint64) - data offset | ||
4 bytes (uint32) - CRC? | 4 bytes (uint32) - CRC? | ||
4 bytes (uint32) - | 4 bytes (uint32) - first texture number in pack? | ||
4 bytes (uint32) - | 4 bytes (uint32) - number of textures in pack? | ||
2 bytes (uint16) - texture width | 2 bytes (uint16) - texture width | ||
2 bytes (uint16) - texture height | 2 bytes (uint16) - texture height | ||
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=== Notes and Comments === | === Notes and Comments === | ||
* Textures seems to be in '''DXT1''' format. | |||
* NTSP extension probably stands for "Needle Texture Streaming Package". | |||
=== Games === | === Games === | ||
List of games using this file format: | List of games using this file format: | ||
* Sonic Frontiers | * Sonic Frontiers (*.NTSP) | ||
=== QuickBMS Script === | === QuickBMS Script === | ||
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=== Compatible Programs === | === Compatible Programs === | ||
* [https://github.com/blueskythlikesclouds/SkythTools SkythTools] | |||
<br/><br> | <br/><br> | ||
[[Category:Complete | [[Category:Complete Almost Done|Sonic Frontiers NTSP]] | ||
[[Category:Platform PC|Sonic Frontiers NTSP]] | [[Category:Platform PC|Sonic Frontiers NTSP]] | ||
[[Category:CE None|Sonic Frontiers NTSP]] | [[Category:CE None|Sonic Frontiers NTSP]] | ||
Latest revision as of 19:35, 9 November 2022
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NTSP
- Format Type : Archive / Texture
- Endian Order : Little Endian
- Signature : PSTN
Format Specifications
// NTSP file format
// header
4 bytes (char) - signature // "PSTN"
4 bytes (uint32) - version? // 1
4 bytes (uint32) - number of texture packs
4 bytes (uint32) - number of textures
// directory (24 bytes per entry)
number_of_texture_packs *
{
8 bytes (uint64) - data offset
4 bytes (uint32) - CRC?
4 bytes (uint32) - first texture number in pack?
4 bytes (uint32) - number of textures in pack?
2 bytes (uint16) - texture width
2 bytes (uint16) - texture height
}
// textures info array (16 bytes per entry)
number_of_textures *
{
8 bytes (uint64) - data size
8 bytes (uint64) - data offset
}
// name list
number_of_texture_packs *
{
x bytes (char) - texture pack name
1 byte (uint8) - null terminator
}
// data
number_of_textures *
{
x bytes - data
}
Notes and Comments
- Textures seems to be in DXT1 format.
- NTSP extension probably stands for "Needle Texture Streaming Package".
Games
List of games using this file format:
- Sonic Frontiers (*.NTSP)
QuickBMS Script
Not written yet.
Compatible Programs