Urban Chaos ALL: Difference between revisions
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imported>Ikskoks |
imported>Ikskoks No edit summary |
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SLONG save_type | SLONG save_type | ||
SLONG count | SLONG count | ||
ULONG unknown | |||
ULONG unknown | |||
ULONG unknown | |||
num_of_prims * | |||
{ | |||
32 bytes - prim name | |||
x bytes - PrimObject | |||
} | |||
//TODO | //TODO | ||
| Line 26: | Line 37: | ||
=== Notes and Comments === | === Notes and Comments === | ||
* Files with this file format can be found inside "\Urban Chaos\data\" folder. | |||
=== Compatible Programs === | === Compatible Programs === | ||
| Line 39: | Line 50: | ||
[[Category:Extension_all | Extension: all]] | [[Category:Extension_all | Extension: all]] | ||
[[Category:BMS_None | BMS: None]] | [[Category:BMS_None | BMS: None]] | ||
[[Category:File Format]] | |||
Latest revision as of 17:04, 25 January 2021
ALL
- Game : Urban Chaos
- Format Type : Animation
- Endian Order : Little Endian
Format Specifications
// Urban Chaos
// ALL file format
//header
SLONG save_type
SLONG count
ULONG unknown
ULONG unknown
ULONG unknown
num_of_prims *
{
32 bytes - prim name
x bytes - PrimObject
}
//TODO
MultiEx BMS Script
Not written yet.
Notes and Comments
- Files with this file format can be found inside "\Urban Chaos\data\" folder.
Compatible Programs
None.