Urban Chaos TXC: Difference between revisions

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(Created page with "== TXC == * ''' Game ''': Urban Chaos <br> * ''' Format Type ''': Texture <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br...")
imported>Ikskoks
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//TODO
// Note: file size or file offset may be "0".
// In this case, empty file is stored.
 
 
4 bytes (uint32) - number of files
 
num_of_files *
{
  4 bytes (uint32) - file offset
}
 
num_of_files *
{
  4 bytes (uint32) - file size
}
 
num_of_files *
{
  x bytes - file data
}
</pre>
</pre>
</div>
</div>
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* Files with this file format can be found inside "\Urban Chaos\clumps\" folder.
* Files with this file format can be found inside "\Urban Chaos\clumps\" folder.
* After extraction data can be converted to [[TGA Image]] using UCTxcTools.


=== Compatible Programs ===  
=== Compatible Programs ===  


* [https://github.com/Fire-Head/UCTxcTools UCTxcTools]
* [https://github.com/Fire-Head/UCTxcTools UCTxcTools]
* [https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Urban%20Chaos/Urban_Chaos_TXC_Tool.py Urban Chaos TXC Tool]




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[[Category:Extension_txc | Extension: txc]]
[[Category:Extension_txc | Extension: txc]]
[[Category:BMS_None | BMS: None]]
[[Category:BMS_None | BMS: None]]
[[Category:File Format]]

Latest revision as of 17:03, 25 January 2021

TXC


Format Specifications

// Urban Chaos 
// TXC file format (texture clumps)


// Note: file size or file offset may be "0".
// In this case, empty file is stored.


4 bytes (uint32) - number of files

num_of_files *
{
  4 bytes (uint32) - file offset
}

num_of_files *
{
  4 bytes (uint32) - file size
}

num_of_files *
{
  x bytes - file data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

  • Files with this file format can be found inside "\Urban Chaos\clumps\" folder.
  • After extraction data can be converted to TGA Image using UCTxcTools.

Compatible Programs