WAD WAD3: Difference between revisions
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imported>Dinoguy1000 m (→Other Games) |
imported>Ikskoks No edit summary |
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* Quake | * Quake | ||
* Quake 2 | * Quake 2 | ||
[[Category:File Format]] | |||
Latest revision as of 14:59, 3 January 2021
WAD
- Format Type : Archive
- Endian Order : Little Endian
Format Specifications
char {4} - Header (WAD3)
uint32 {4} - Number Of Files
uint32 {4} - Directory Offset
byte {X} - File Data
// Directory
- // for each file
- uint32 {4} - Offset
- uint32 {4} - Compressed File Size
- uint32 {4} - Uncompressed File Size
- byte {1} - File Type
- byte {1} - Compression Type
- byte {2} - Padding
- char {16} - Filename (null)
- uint32 {4} - Offset
MultiEx BMS Script
ImpType Standard ; IDString 0 WAD3 ; Get FC Long 0 ; SavePos TailOffOff 0 ; Get TO Long 0 ; GoTo TO 0 ; For TE = 1 To FC ; SavePos FOO 0 ; Get FO Long 0 ; SavePos FSO 0 ; Get FS Long 0 ; GetDString FN 8 0 ; Log FN FO FS FOO FSO ; Next TE ;
Compatible Programs
Other Games
These games use this file format
- Counterstrike
- Half-Life
- Quake
- Quake 2