Template:GRAFTemplate1: Difference between revisions

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imported>Dinoguy1000
(try this instead)
 
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{{Format_Navigation}}
{{GRAFPageHeader}}


[[GRAFs|Back to index]]
== {{{file_extension}}} ==
{{GRAFPageMisc{{ {{{|subst:}}}#if: {{{format_type|}}} | {{{{{|subst:}}}!}}{{{format_type}}} }}{{ {{{|subst:}}}#if: {{{endian_order|}}} | {{{{{|subst:}}}!}}{{{endian_order}}} }}}}


== {{{file_extension}}} ==
=== Format Specifications ===
 
{{GRAFPageFormat|1=<nowiki/>
''' Format Type: ''' &nbsp; {{{format_type}}} <br>
''' [http://en.wikipedia.org/wiki/Endianness Endian Order]: ''' &nbsp; {{{endian_order}}} <br>
''' Date Posted: ''' &nbsp; {{{date_posted}}}
 
=== Format Specifications ===  
<tt><b>
{{{format_specifications}}}
{{{format_specifications}}}
</b></tt>
}}
 
 
=== Notes and Comments ===
'''Notes by Gregory''':


1.
=== Notes and Comments ===
In the version 24, the file names are encrypted as XOR 0xBE.
{{{notes}}}


2.
=== MultiEx BMS Script ===
"BXP" + (byte) in all headers: In the version 24, the (byte)=3. 
 
3.
// ARCHIVE INDEX
    char {8}    - Header ("BXP" + (byte)2 + "INDX")
    uint64 {8}  - Unknown  '''<-----  this shuld be relative offset to the first "BXP.FILE"'''
I have used folloxing piece of C++ code:
  ArchiveOffset = 0x00;
  IndexOffset = 0x20;
  TreeOffset = 0x60;
  DirOffset = 0x80;
  DataOffset = DirOffset + (__int64*) &buffer[TreeOffset + 8];
  FileOffset = DirOffset + (__int64*) &buffer[IndexOffset + 8];
 
4.
There are some directories containing both files and sub-directories. In such case, the files are listed prior to the sub-directories.
I guess that the structure of directory is:
  {
    char {8}    - Header ("BXP" + (byte)2 + "SDIR")
    uint64 {8}  - Unknown Length/Offset
    byte {16}    - null
    uint32 {4}  - Number Of Sub-Directories in this directory
    uint32 {4}  - Number Of Files in this directory
    uint64 {8}  - Length Of Filename Directory Component (length of subDirName+null + fileNames+nulls)
    byte {16}    - null
    for (each file)
    {
      uint64 {8}  - Filename Offset (relative to the start of the filename directory)
      uint64 {8}  - null
      byte {16}    - CRC?
      uint32 {4}  - null
      uint32 {4}  - Unknown (1)    // or (0) - a switch?
      uint64 {8}  - null
      uint64 {8}  - File Length (not including the file header fields?)
      uint64 {8}  - File Offset (relative to the start of the file data)
    }
    for (each sub-directory)
    {
      uint32 {4}  - null  // Filename Offset (relative to the start of the filename directory)
      uint32 {4}  - Relative Offset To This Directory? (32) (relative to the start of this subDirEntry)
    }
    for (each entry)            // entry is file or sub-directory
    {
      uint32 {4}  -  Hash? 
    }
    for (each entry)
    {
      char {X}    - Filename                        // XOR 0xBE      in version 24
      byte {1}    - null Filename Terminator        // 0xBE          in version 24
    }
  }
 
5. I have successfuly extracted all files from the archive. Sound (*.ogg) files play well, however some other files (scripts) seems to be encrypted. Further I am wholly confused with CRCs, HASHs and Paddings for now, so I can not build an modified archive.
 
=== MultiEx BMS Script ===  
{{{bms_script}}}
{{{bms_script}}}


=== Supported by Programs ===  
=== Supported by Programs ===
{{{programs}}}
{{{programs}}}


=== Documentation ===
=== Documentation ===
{{{documentation}}}
{{{documentation}}}


=== Games ===
=== Games ===
{{{games}}}
{{{games}}}
{{GRAFPageFooter}}<noinclude>[[Category:Templates|GRAFTemplate1]]</noinclude>

Latest revision as of 03:24, 22 October 2011