Argonaut WAD: Difference between revisions
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Revision as of 11:29, 24 July 2021
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WAD
- Format Type : Archive
- Endian Order : Little Endian / Big Endian
Format Specifications
// WAD file format
4 bytes (uint32) - offset to the end of WAD archive // in newer games 2048
// needs to be added
num_of_sections *
{
x bytes - section data
}
Sections
WAD archive can store one or more sections from the list below:
- TPSX / XSPT: Textures
- SPSX / XSPS: Sound effects and ambient tracks
- UNIF / FINU: Fonts and text management
- LPSX / XSPL: Localization, translated strings
- DPSX / XSPD: 3D models, animations, actors and level
- PORT / TROP: Rendering groups / zones and more
- 'END ' / ' DNE': Marks the end of the file. May contain some data.
TPSX (XSPT) section
4 bytes (char) - signature // "XSPT" 4 bytes (uint32) - section size x bytes - texture header x bytes - texture data
SPSX (XSPS) section
4 bytes (char) - signature // "XSPS" 4 bytes (uint32) - section size x bytes - SPSX flags x bytes - common sound effects count
UNIF (FINU) section
//HEADER
4 bytes (uint32) - signature "FINU"
4 bytes (uint32) - chunk size
2 bytes - unknown // char table size * 2 (?)
2 bytes (uint16) - number of supported languages?
4 bytes (uint32) - number of entries in char table
4 bytes - unknwon
2 bytes - unknown // size of some rel_offsets data block? (look below)
//CHARACTER TABLE
num_of_entries *
{
2 bytes - unknown // always "\x00\x00"
2 bytes - unknown // height?
2 bytes - character
2 bytes - some relative offset
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in games made by Argonaut.
Games
List of games using this file format:
- Croc 2 (PS1) (*.WAD)
- Harry Potter and the Sorcerer's Stone / Harry Potter and the Philosopher's Stone (PS1) (*.WAD)
- Harry Potter and the Chamber of Secrets (PS1) (*.WAD)
Compatible Programs