Asobo Studio SDX: Difference between revisions

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imported>Ikskoks
(Created page with "== SDX == * ''' Game ''': CT Special Forces: Fire for effect <br> * ''' Format Type ''': Audio <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] '...")
 
imported>Ikskoks
(Created page with "== SDX == * ''' Game ''': CT Special Forces: Fire for effect <br> * ''' Format Type ''': Audio <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] '...")
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Revision as of 12:41, 25 October 2020

SDX


Format Specifications

// CT Special Forces Fire for effect
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda


// Data type: PCM 16-bit
// Sample rate: 32000 Hz

// Tool used to extract: Awave studio v11.3



// HEADER
4 bytes - magic (\xEA\x03\x00\x00)
4 bytes - number of entries
8 bytes - identifier/description
4 bytes - unknown


//ENTRY TABLE
number_of_entries *
{
   //16 bytes per entry
   2 bytes - sample rate in Hz
   2 bytes - sample frequency
   2 bytes - small header offset
   2 bytes - unknown (increasing value)
   4 bytes - sample size
   4 bytes - unknown
}


//DATA
number_of_entries *
{
   x bytes - small header
   x bytes - padding
   x bytes - audio data
}

MultiEx BMS Script

Not written yet.

Notes and Comments

None.

Compatible Programs

  • Awave studio