Bohemia Interactive PAA PAC: Difference between revisions
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Revision as of 21:45, 7 July 2022
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PAA, PAC
- Format Type : Image
- Endian Order : Little Endian
- Signatures : GGATCGVA / GGATCXAM / GGATSFFO
Format Specifications
// TODO
Notes and Comments
- This file format occurs in games from Bohemia Interactive.
- This file format supports several tag types:
- AVGCTAGG / GGATCGVA (AVGC / CGVA) - average colour
- MAXCTAGG / GGATCXAM (MAXC / CXAM) - color of brightest pixel in texture?
- FLAGTAGG / GGATGALF (FLAG / GALF) - marks if texture contains transparency
- SWIZTAGG / GGATZIWS (SWIZ / ZIWS) - optional swizzling description
- PROCTAGG / GGATCORP (PROC / CORP) - non ASCII string
- OFFSTAGG / GGATSFFO (OFFS / SFFO) - mipmap offset list
Games
List of games using this file format:
- Arma 2: Operation Arrowhead (*.PAA / *.PAC)
QuickBMS Script
Not written yet.
Compatible Programs
- BI Tools
- Texture Viewer (TexView2) from BI Tools - it can convert and view PAC/PAA files
- Texture Merger (texMerge) from BI Tools - it can merge PAC/PAA/TGA files and save them as TexMerger files (PTM files)
- Pal2PacE from BI Tools - command line tool for texture conversion (more info here). It can convert JPG/PNG/TGA to PAA/PAC and PAA/PAC to JGP/PNG/TGA files.
- DePac
- ImageToPAA (from Arma 3 tools)
Gallery
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Texture Viewer (from BI Tools)
-
Texture Merger (from BI Tools)
See Also