GIM Image: Difference between revisions
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Revision as of 22:59, 30 March 2021
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GIM
- Format Type : Image
- Endian Order : Little Endian / Big Endian
Format Specifications
// GIM image
// file format
// header
4 bytes (char) - magic // "MIG." or ".GIM"
4 bytes (char) - version // "1.00" or "00.1"
4 bytes (char) - platform // "PSP" - PSP
// null - PS3 or std
4 bytes - reserved
// block headers
num_of_headers *
{
2 bytes (uint16) - block ID // 0x02 - Root
// 0x03 - Picture
// 0x04 - Image
// 0x05 - Palette
// 0xFF - File info
2 bytes (uint16) - unknown // 0x00 or 0x10
4 bytes (uint32) - block size
4 bytes (uint32) - next block relative offset
4 bytes (uint32) - block data relative offset
}
// block data
num_of_blocks *
{
x bytes - block data
}
MultiEx BMS Script
Not written yet.
Notes and Comments
- This file format occurs in PSP and PS3 games.
Compatible Programs
See Also