Godot Engine PCK: Difference between revisions
Jump to navigation
Jump to search
imported>Ikskoks |
imported>Ikskoks |
(No difference)
| |
Revision as of 18:48, 7 March 2022
Back to index | Edit this page
PCK
- Format Type : Archive
- Endian Order : Little Endian
- Signature : GDPC
Format Specifications
// PCK file format
// little endian
// header
4 bytes (char) - signature // "GDPC"
16 bytes (4 * uint32) - version // main, major, minor, revision e.g. 1.0.0.0
64 bytes - reserved
4 bytes (uint32) - number of files
// file index
num_of_files *
{
4 bytes (uint32) - path length
x bytes (char) - path + nulls // e.g. "res://assets/img/ui/input/switch_rs.png.import"
8 bytes (uint64) - file offset
8 bytes (uint64) - file size
16 bytes - file hash (MD5)
}
// data
num_of_files *
{
x bytes - file data
}
Notes and Comments
- This file format occurs in games made on Godot Engine.
Games
List of games using this file format:
- Project Kat / Project Kat - Paper Lily Prologue (*.PCK) (PC)
- The Interactive Adventures of Dog Mendonça & Pizzaboy
QuickBMS Script
Compatible Programs