Resident Evil 3 DAT: Difference between revisions

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imported>PmData
(Subdirectory data)
imported>PmData
(Subdirectory data)
(No difference)

Revision as of 22:02, 18 May 2007

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DAT

Format Specifications

// Header data
uint32 {5}   - Unknown1
char {1}     - Unknown2
byte {x}     - Top level directory filename (null padded)
uint32 {1}   - Absolute offset to subdirectory data (value read here must be multiplied by 8)
uint32 {1}   - Length in bytes of subdirectory data
byte {x}     - Subdirectory filename (null padded)

// Subdirectory data

uint32 {5}   - Number of files
// For each file
uint32 {1}   - Absolute offset to file data (value read here must be multiplied by 8)
uint32 {1}   - Length in bytes of file data
byte {x}     - Filename (null padded)
// File data

Notes and Comments

None

MultiEx BMS Script

Not written yet

Supported by Programs

None

Links

Decryption and decompression routines are available on the associated REwiki page.

Games

Resident Evil 3 (PC)

See Also

None

Navigation

Jump to a listing by...
All Formats - Common Formats - Standard Formats - Malformed Pages
Platforms
Microsoft:
Xbox
Xbox 360
Nintendo:
GameCube
DS
Desktop:
PC
Sega:
Dreamcast
Sony:
PlayStation
PlayStation 2
PlayStation 3
PlayStation Portable
Type
Animation - Archive - Audio - Image - Mesh - Miscellaneous - Model - Video
Endianness
Little-endian - Big-endian
BMS Scripts
Pages Without a BMS Script

All Pages with Scripts:
Recently Added Scripts

Program Support
No Known Support

MultiEx Commander - Game Extractor

Format Specification Completion
Work in Progress - Almost Done - Completed
Compression and Encryption
No Compression or Encryption Used - Unknown Compression or Encryption Used

One or Both Used:
Compression Used - Both Compression and Encryption Used