SBF0: Difference between revisions

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imported>SiPlus
(→‎Format Specifications: Some info about segments)
imported>SiPlus
(→‎Format Specifications: Some info about segments)
(No difference)

Revision as of 10:06, 20 July 2012

SBF


Format Specifications

char {4}     - Header (SBF0) // note the zero, it is not an O uint32 {4}   - Unknown (256) uint64 {8}   - Game ID? (various) uint32 {4}   - Unknown (24) uint32 {4}   - Number Of Files

// for each file

char {8}    - Filename (null)
uint32 {4}   - Unknown (0)
uint32 {4}   - Offset
uint32 {4}   - Size
uint64 {8}   - Type ID? (4104 for DFLW, 4096 for TTF)

byte {X}     - File Data

// for each segment
uint32 {4}   - Segment size
uint8 {1}    - Unknown (1-5)
uint8 {1}    - Unknown (same as previous)
uint32 {4}   - Unknown (4032)
byte {X}     - Segment data

Game IDs

  • Delta Force: Land Warrior - 1
  • Tachyon: The Fringe - 17

MultiEx BMS Script

ImpType Standard ;
IDString 0 SBF0 ;
Set TEMP Long 20 ;
GoTo TEMP 0 ;
Get FILENUM Long 0 ;
For F = 1 To FILENUM ;
GetDSTring FNAME 16 0 ;
SavePos FOFFSETX 0 ;
Get FOFFSET Long 0 ;
SavePos FSIZEX 0 ;
Get FSIZE Long 0 ;
Get FOO Long 0 ;
Get BAR Long 0 ;
Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX ;
Next F ;


Compatible Programs

Other Games

These games also use this file format

  • Delta Force Land Warrior *.sbf
  • Delta Force Xtreme *.sbf
  • F-16 Multirole Fighter *.sbf