Talk:The 7th Guest: Difference between revisions
imported>DenizOezmen (pseudo code question) |
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Revision as of 11:57, 31 May 2005
Algorithm and such ...
OK, I have added some information about the VDX format, but I'm not sure whether the pseudo code is appropriate here: LZSS is a fairly well known compression routine which has been used quite in bit especially in older games, but unfortunately it has been implemented in many different variantions. You need at least the parameters N, F, Threshold, Start Position and Void Byte as well as the information on how the offset is calculated (relative or absolute) to properly decompress LZSS-compressed data.
So ... should we instead write something about this algorithm in a centralized place and just point there with the right parameters or keep it to each game entry?
Someone might want to take a look at the code -- I think it's not very readable yet ...
--Deniz Oezmen 07:57, 31 May 2005 (EDT)