Actua Soccer GDV: Difference between revisions
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imported>Ikskoks (Created page with "== GDV == * ''' Game ''': Actua Soccer <br> * ''' Format Type ''': Video <br> * ''' [http://en.wikipedia.org/wiki/Endianness Endian Order] ''': Little Endian <br> =...") |
imported>Ikskoks |
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52 bytes (char) - info string // "GDV Format (C) Gremlin Interactive 1994/95" | 52 bytes (char) - info string // "GDV Format (C) Gremlin Interactive 1994/95" | ||
4 bytes (uint32) - magic // "0x94 0x19 0x11 0x29" | 4 bytes (uint32) - magic // "0x94 0x19 0x11 0x29" | ||
2 bytes (uint16) - image dimension code // "1" | |||
2 bytes (uint16) - total number of frames | |||
2 bytes (uint16) - frames per second | |||
2 bytes (uint16) - audio data type | |||
2 bytes (uint16) - sound sample rate | |||
2 bytes (uint16) - video data type | |||
2 bytes (uint16) - max size of video/frame | |||
1 byte (char) - version number | |||
1 byte (char) - quality | |||
4 bytes (char) - reserved | |||
</pre> | </pre> | ||
Revision as of 16:47, 4 January 2021
GDV
- Game : Actua Soccer
- Format Type : Video
- Endian Order : Little Endian
Format Specifications
// Actua Soccer // GDV file format 52 bytes (char) - info string // "GDV Format (C) Gremlin Interactive 1994/95" 4 bytes (uint32) - magic // "0x94 0x19 0x11 0x29" 2 bytes (uint16) - image dimension code // "1" 2 bytes (uint16) - total number of frames 2 bytes (uint16) - frames per second 2 bytes (uint16) - audio data type 2 bytes (uint16) - sound sample rate 2 bytes (uint16) - video data type 2 bytes (uint16) - max size of video/frame 1 byte (char) - version number 1 byte (char) - quality 4 bytes (char) - reserved
MultiEx BMS Script
Not written yet.
Notes and Comments
- Video file format used in Actua Soccer.
Compatible Programs
- PLAYGDV.EXE / PLAYGDV2.EXE (shared with game files)