Asobo Studio SDX: Difference between revisions
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imported>Ikskoks (→SDX) |
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{ | { | ||
x bytes - small header | x bytes - small header | ||
x bytes - padding | |||
x bytes - audio data | |||
} | |||
</pre> | |||
</div> | |||
=== Format Specifications (WALL-E) === | |||
<div class="toccolours mw-collapsible" id="mw-customcollapsible-myDivision" style="width:800px; overflow:auto;"> | |||
<pre> | |||
// WALL-E (PC) | |||
// SDX audio file (.sdx) description | |||
// Document has been created by Bartlomiej Duda | |||
// Data type: some kind of ADPCM | |||
// Sample rate: 32000 Hz | |||
// Tool used to extract: Awave studio v11.3 | |||
// HEADER | |||
4 bytes - magic (\xEB\x03\x00\x00) | |||
4 bytes (uint32) - number of entries | |||
8 bytes - nulls | |||
//ENTRY TABLE | |||
number_of_entries * | |||
{ | |||
//16 bytes per entry | |||
2 bytes (uint16) - unknown | |||
2 bytes - sample frequency | |||
2 bytes - sample rate in Hz // e.g. 32000 | |||
2 bytes - header size // 2048 | |||
4 bytes - sample offset | |||
4 bytes - sample size | |||
} | |||
//DATA | |||
number_of_entries * | |||
{ | |||
x bytes - header | |||
x bytes - padding | x bytes - padding | ||
x bytes - audio data | x bytes - audio data | ||
Revision as of 23:04, 23 February 2021
SDX
- Format Type : Audio
- Endian Order : Little Endian
Format Specifications (CT Special Forces)
// CT Special Forces Fire for effect
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda
// Data type: PCM 16-bit
// Sample rate: 32000 Hz
// Tool used to extract: Awave studio v11.3
// HEADER
4 bytes - magic (\xEA\x03\x00\x00)
4 bytes - number of entries
8 bytes - identifier/description
4 bytes - unknown
//ENTRY TABLE
number_of_entries *
{
//16 bytes per entry
2 bytes - sample rate in Hz
2 bytes - sample frequency
2 bytes - small header offset
2 bytes - unknown (increasing value)
4 bytes - sample size
4 bytes - unknown
}
//DATA
number_of_entries *
{
x bytes - small header
x bytes - padding
x bytes - audio data
}
Format Specifications (WALL-E)
// WALL-E (PC)
// SDX audio file (.sdx) description
// Document has been created by Bartlomiej Duda
// Data type: some kind of ADPCM
// Sample rate: 32000 Hz
// Tool used to extract: Awave studio v11.3
// HEADER
4 bytes - magic (\xEB\x03\x00\x00)
4 bytes (uint32) - number of entries
8 bytes - nulls
//ENTRY TABLE
number_of_entries *
{
//16 bytes per entry
2 bytes (uint16) - unknown
2 bytes - sample frequency
2 bytes - sample rate in Hz // e.g. 32000
2 bytes - header size // 2048
4 bytes - sample offset
4 bytes - sample size
}
//DATA
number_of_entries *
{
x bytes - header
x bytes - padding
x bytes - audio data
}
MultiEx BMS Script
Not written yet.
Games
List of games using this file format:
- CT Special Forces: Fire for effect
- WALL-E
Notes and Comments
None.
Compatible Programs
- Awave studio
- SoX