BIK Video: Difference between revisions

From XentaxWiki
Jump to navigation Jump to search
No edit summary
imported>Dinoguy1000
mNo edit summary
Line 23: Line 23:
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>  
uint32 {4}&nbsp;&nbsp; - <font color="red"> '' Unknown '' </font> <br>  
<br>
<br>
<font color="blue"> ''' // for each file ''' </font> <br>  
<font color="blue"> ''' // for each frame ''' </font> <br>  
: uint32 {4}&nbsp;&nbsp; - File Offset <br>  
: uint32 {4}&nbsp;&nbsp; - Frame Offset <br>  
<br>
<br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - File Data <br>
byte {X}&nbsp;&nbsp;&nbsp;&nbsp; - Frame Data <br>
<br>
<br>
</b></tt>
</b></tt>
Line 36: Line 36:
=== Compatible Programs ===  
=== Compatible Programs ===  


* [[Game Extractor|Game Extractor]]<br><br>
* [[Game Extractor|Game Extractor]]
* [[jRipper|jRipper]]<br><br>
* [[jRipper|jRipper]]


=== Other Games ===  
=== Other Games ===  

Revision as of 23:03, 9 September 2006

BIK


Format Specifications

uint32 {4}   - Header (BIKi)
uint32 {4}   - archiveSize? (a little too big)
uint32 {4}   - Number Of Frames
uint32 {4}   - Largest Frame Size (in bytes)
uint32 {4}   - Number Of Frames (again?)
uint32 {4}   - Unknown
uint32 {4}   - Video Width (in pixels)
uint32 {4}   - Video Height (in pixels)
uint32 {4}   - Frames-Per-Second (FPS)
uint32 {4}   - Unknown
uint32 {4}   - Unknown (1)
uint32 {4}   - Unknown
uint32 {4}   - Unknown
uint32 {4}   - Unknown

// for each frame

uint32 {4}   - Frame Offset


byte {X}     - Frame Data

MultiEx BMS Script

Not written yet

Compatible Programs

Other Games

These games also use this file format

  • Driver 3 *.xmv
  • MotoTrax *.bik
  • Thief 3: Deadly Shadows *.bik