BIK Video: Difference between revisions
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=== Format Specifications === | === Format Specifications (Bink "1" - BIKi) === | ||
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uint32 {4} - Header <font color="purple">(BIKi)</font> <br> | uint32 {4} - Header <font color="purple">(BIKi)</font> <br> | ||
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=== Format Specifications (Bink "0" - BIKf, OLD Bink video) === | |||
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Revision as of 11:45, 3 April 2021
BIK
- Format Type : Video
- Endian Order : Little Endian
Format Specifications (Bink "1" - BIKi)
uint32 {4} - Header (BIKi)
uint32 {4} - archiveSize? (a little too big)
uint32 {4} - Number Of Frames
uint32 {4} - Largest Frame Size (in bytes)
uint32 {4} - Number Of Frames (again?)
uint32 {4} - Unknown
uint32 {4} - Video Width (in pixels)
uint32 {4} - Video Height (in pixels)
uint32 {4} - Frames-Per-Second (FPS)
uint32 {4} - Unknown
uint32 {4} - Unknown (1)
uint32 {4} - Unknown
uint32 {4} - Unknown
uint32 {4} - Unknown
// for each frame
- uint32 {4} - Frame Offset
byte {X} - Frame Data
Format Specifications (Bink "0" - BIKf, OLD Bink video)
// BIK file format (Bink 0) //header 4 bytes (uint32) - magic // "BIKf" 4 bytes (uint32) - file size - 8 4 bytes (uint32) - number of frames 4 bytes (uint32) - size of largest frame in bytes 4 bytes (uint32) - number of internal frames 4 bytes (uint32) - width 4 bytes (uint32) - height 4 bytes (uint32) - frame rate 4 bytes (uint32) - frame rate divisor // fps = framerate/divisor 4 bytes (uint32) - flags (height compression options) 4 bytes (uint32) - number of tracks x bytes - video data // TODO
MultiEx BMS Script
Not written yet.
Compatible Programs
- Game Extractor
- jRipper
- The RAD Video Tools Player/Info
Other Games
These games also use this file format
- Driver 3 *.xmv
- MotoTrax *.bik
- Settlers VI: Rise of an Empire *.bik
- Thief 3: Deadly Shadows *.bik
- Mat Hoffman's Pro BMX *.bik
See Also