Behaviour Interactive BZE BZZ: Difference between revisions
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/ | BZE / BZZ file formats | ||
Notes: | |||
Archive extension doesn't indicate if files are compressed or not | |||
BZE files for Jersey Devil (PC): | |||
Header - 8 bytes | |||
UInt Compression flag ? | |||
UInt Number of files | |||
Then for each file - 8 bytes per entry | |||
UInt Actual file size | |||
UInt Total file size with padding to next 0x800 offset | |||
File data starts on next 0x800 boundary after file table (usually 0x800) - data is uncompressed | |||
BZE files for Bugs Bunny: Lost In Time (PC): | |||
Header - 8 bytes | |||
UInt Compression flag ? | |||
UInt Number of files | |||
Then for each file - 12 bytes per entry | |||
UInt File ID or file type ? | |||
UInt Actual file size | |||
UInt Total file size with padding to next 0x800 offset | |||
File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm | |||
BZZ files for Monsters Inc: Scare Island (PS1) | |||
Header - 12 bytes | |||
UInt Compression flag? | |||
UInt Unknown | |||
UInt Number of files | |||
Then for each file - 12 bytes per entry | |||
UInt File ID or file type ? | |||
UInt Actual file size | |||
UInt Total file size with padding to next 0x800 offset | |||
File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm | |||
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Revision as of 22:51, 14 November 2021
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BZE, BZZ
- Format Type : Archive
- Endian Order : Little Endian
- Signature : ?
Format Specifications
BZE / BZZ file formats Notes: Archive extension doesn't indicate if files are compressed or not BZE files for Jersey Devil (PC): Header - 8 bytes UInt Compression flag ? UInt Number of files Then for each file - 8 bytes per entry UInt Actual file size UInt Total file size with padding to next 0x800 offset File data starts on next 0x800 boundary after file table (usually 0x800) - data is uncompressed BZE files for Bugs Bunny: Lost In Time (PC): Header - 8 bytes UInt Compression flag ? UInt Number of files Then for each file - 12 bytes per entry UInt File ID or file type ? UInt Actual file size UInt Total file size with padding to next 0x800 offset File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm BZZ files for Monsters Inc: Scare Island (PS1) Header - 12 bytes UInt Compression flag? UInt Unknown UInt Number of files Then for each file - 12 bytes per entry UInt File ID or file type ? UInt Actual file size UInt Total file size with padding to next 0x800 offset File data starts on next 0x800 boundary after file table (usually 0x800) - data is compressed with custom algorithm
MultiEx BMS Script
Not written yet.
QuickBMS Script
Script by DKDave:
Goto 4 Get ENTRIES Long Get TEMPNAME basename Math OFFSET = 0x800 For A = 0 < ENTRIES Get SIZE Long Get PAD_SIZE Long String FILENAME P "%TEMPNAME%_%A%" Log FILENAME OFFSET SIZE Math OFFSET + PAD_SIZE Next A
Notes and Comments
- This file format occurs in games made by Behaviour Interactive (earlier known as Artificial Mind & Movement).
- Those archives use custom compression method. Compressed files have BZZ extension, while uncompressed files have BZE extension.
Games
List of games using this file format:
- Bugs Bunny & Taz: Time Busters
- Bugs Bunny: Lost in Time
- Jersey Devil
- Monsters, Inc. Scream Team / Monsters, Inc. Scare Island (in europe)
- The Grinch
Compatible Programs
- BZZ Decomp PSX
- Tool BZZ (by denim)