EA Games LOC: Difference between revisions
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=== Games === | === Games === | ||
List of games using this format: | List of games using this format: | ||
* FIFA Street (PS2) (*.LOC) | |||
* Harry Potter and the Chamber of Secrets (PS2) (*.LOC) | * Harry Potter and the Chamber of Secrets (PS2) (*.LOC) | ||
* Need for Speed Carbon: Own the City (*.LOC) | * Need for Speed Carbon: Own the City (*.LOC) | ||
Revision as of 18:24, 30 July 2023
LOC
- Format Type : Text File
- Endian Order : Big Endian
- Signature : LOCH
Format Specifications
// Harry Potter and the Chamber of Secrets (PS2)
// strings.loc file format
//HEADER
4 bytes - signature // "LOCH"
8 bytes - header size (LOCH block size)
4 bytes - number of LOCH entries + 1
4 bytes - LOCH size
//LOCL BLOCK
4 bytes - signature // "LOCL"
8 bytes - LOCL block size
4 bytes - number of LOCL entries + 1
4 bytes - data start offset
//LOCL offset table
number_of_LOCL_entries *
{
4 bytes - text offset
}
//TEXT DATA
number_of_LOCL_entries *
{
x bytes - string
}
Games
List of games using this format:
- FIFA Street (PS2) (*.LOC)
- Harry Potter and the Chamber of Secrets (PS2) (*.LOC)
- Need for Speed Carbon: Own the City (*.LOC)
- Need for Speed: Porsche Unleashed (*.LOC)
- SSX Tricky (*.LOC)
Notes and Comments
- File format used for storing localization data in some older EA games.
QuickBMS Script
None.
Compatible Programs